| /* |
| * Copyright 2022 Google LLC |
| * |
| * Use of this source code is governed by a BSD-style license that can be |
| * found in the LICENSE file. |
| */ |
| |
| #include "src/gpu/graphite/Renderer.h" |
| |
| #include "src/gpu/graphite/DrawParams.h" |
| |
| namespace skgpu::graphite { |
| |
| RenderStep::RenderStep(RenderStepID renderStepID, |
| SkEnumBitMask<Flags> flags, |
| std::initializer_list<Uniform> uniforms, |
| PrimitiveType primitiveType, |
| DepthStencilSettings depthStencilSettings, |
| SkSpan<const Attribute> staticAttrs, |
| SkSpan<const Attribute> appendAttrs, |
| SkSpan<const Varying> varyings) |
| : fRenderStepID(renderStepID) |
| , fFlags(flags) |
| , fPrimitiveType(primitiveType) |
| , fDepthStencilSettings(depthStencilSettings) |
| , fUniforms(uniforms) |
| , fStaticAttrs(staticAttrs.begin(), staticAttrs.end()) |
| , fAppendAttrs(appendAttrs.begin(), appendAttrs.end()) |
| , fVaryings(varyings.begin(), varyings.end()) |
| , fStaticDataStride(0) |
| , fAppendDataStride(0) { |
| for (auto v : this->staticAttributes()) { |
| fStaticDataStride += v.sizeAlign4(); |
| } |
| for (auto i : this->appendAttributes()) { |
| fAppendDataStride += i.sizeAlign4(); |
| } |
| } |
| |
| std::optional<SkIRect> RenderStep::getScissor(const DrawParams& params, |
| SkIRect currentScissor, |
| SkIRect deviceBounds) const { |
| if (currentScissor == params.clip().scissor()) { |
| return {}; // Trivially no change in scissor state is required |
| } |
| |
| Rect drawBounds = params.clip().drawBounds(); |
| if (params.geometry().isShape() && params.geometry().shape().inverted()) { |
| // For inverse filled shapes, the scissor is able to be handled in unique ways. |
| if (fFlags & Flags::kInverseFillsScissor) { |
| // In this case, the RenderStep geometrically respects the scissor so as long as the |
| // current scissor doesn't interfere, we don't need a state change. |
| if (currentScissor.contains(params.clip().scissor())) { |
| return {}; |
| } else { |
| // This draw doesn't need a scissor at all, so return the device bounds. It is |
| // expected that this will generally lead to fewer scissor state changes (for |
| // instance when applying the cover steps for a lot of inverse-filled intersect |
| // clip depth-only draws). However, it could lead to a redundant scissor change if |
| // the next draw would have used this draw's original scissor. |
| return deviceBounds; |
| } |
| } |
| |
| if (fFlags & Flags::kIgnoreInverseFill) { |
| // In this case params.clip().drawBounds() fills the scissor from the inverse fill rule, |
| // but we want to apply the scissor as if it were a regular fill. |
| drawBounds = params.clip().transformedShapeBounds(); // this ignores fill rule |
| drawBounds.intersect(params.clip().scissor()); |
| } // Else leave drawBounds filling the original scissor |
| |
| // Fall through to regular scissor state checking with the possibly-updated bounds |
| } |
| |
| // Draws that are unaffected by a clip stack will have a scissor matching the device's bounds. |
| // If their transformed shape bounds clipped to the current scissor are no different than their |
| // draw bounds (clipped to the original scissor), then no state change is required. |
| Rect currentClippedBounds = params.clip().transformedShapeBounds(); |
| currentClippedBounds.intersect(currentScissor); |
| if (currentClippedBounds == drawBounds) { |
| return {}; |
| } |
| |
| if (drawBounds == params.clip().transformedShapeBounds()) { |
| // We need to change the scissor, but the registered scissor is a no-op so |
| // use the device bounds as a canonical scissor. |
| return deviceBounds; |
| } |
| |
| return params.clip().scissor(); |
| } |
| |
| Coverage RenderStep::GetCoverage(SkEnumBitMask<Flags> flags) { |
| return !(flags & Flags::kEmitsCoverage) ? Coverage::kNone |
| : (flags & Flags::kLCDCoverage) ? Coverage::kLCD |
| : Coverage::kSingleChannel; |
| } |
| |
| const char* RenderStep::RenderStepName(RenderStepID id) { |
| #define CASE1(BaseName) case RenderStepID::k##BaseName: return #BaseName "RenderStep"; |
| #define CASE2(BaseName, VariantName) \ |
| case RenderStepID::k##BaseName##_##VariantName: return #BaseName "RenderStep[" #VariantName "]"; |
| |
| switch (id) { |
| SKGPU_RENDERSTEP_TYPES(CASE1, CASE2) |
| } |
| #undef CASE1 |
| #undef CASE2 |
| |
| SkUNREACHABLE; |
| } |
| |
| bool RenderStep::IsValidRenderStepID(uint32_t renderStepID) { |
| return renderStepID > (int) RenderStep::RenderStepID::kInvalid && |
| renderStepID < RenderStep::kNumRenderSteps; |
| } |
| |
| } // namespace skgpu::graphite |