blob: d6cb80f2cd79e5832c95ee7f81d65547dd2432a7 [file] [log] [blame]
/*
* Copyright 2022 Google LLC
*
* Use of this source code is governed by a BSD-style license that can be
* found in the LICENSE file.
*/
#include "src/gpu/graphite/KeyContext.h"
#include "include/effects/SkRuntimeEffect.h"
#include "src/core/SkRuntimeEffectPriv.h"
#include "src/gpu/graphite/PaintParams.h"
#include "src/gpu/graphite/RecorderPriv.h"
#include "src/gpu/graphite/RuntimeEffectDictionary.h"
namespace skgpu::graphite {
KeyContext::KeyContext(const Caps* caps,
FloatStorageManager* floatStorageManager,
PaintParamsKeyBuilder* paintParamsKeyBuilder,
PipelineDataGatherer* pipelineDataGatherer,
ShaderCodeDictionary* dict,
sk_sp<RuntimeEffectDictionary> rtEffectDict,
const SkColorInfo& dstColorInfo)
: fFloatStorageManager(floatStorageManager)
, fPaintParamsKeyBuilder(paintParamsKeyBuilder)
, fPipelineDataGatherer(pipelineDataGatherer)
, fDictionary(dict)
, fRTEffectDict(std::move(rtEffectDict))
, fDstColorInfo(dstColorInfo)
, fCaps(caps) {}
KeyContext::KeyContext(skgpu::graphite::Recorder* recorder,
FloatStorageManager* floatStorageManager,
PaintParamsKeyBuilder* paintParamsKeyBuilder,
PipelineDataGatherer* pipelineDataGatherer,
const SkM44& local2Dev,
const SkColorInfo& dstColorInfo,
SkEnumBitMask<KeyGenFlags> initialFlags,
const SkColor4f& paintColor)
: fRecorder(recorder)
, fFloatStorageManager(floatStorageManager)
, fPaintParamsKeyBuilder(paintParamsKeyBuilder)
, fPipelineDataGatherer(pipelineDataGatherer)
, fLocal2Dev(local2Dev)
, fLocalMatrix(nullptr)
, fDstColorInfo(dstColorInfo)
, fKeyGenFlags(initialFlags)
, fCaps(recorder->priv().caps()) {
fDictionary = fRecorder->priv().shaderCodeDictionary();
fRTEffectDict = fRecorder->priv().runtimeEffectDictionary();
fPaintColor = PaintParams::Color4fPrepForDst(paintColor, fDstColorInfo).makeOpaque().premul();
fPaintColor.fA = paintColor.fA;
}
KeyContext::KeyContext(const KeyContext& other)
: fRecorder(other.fRecorder)
, fFloatStorageManager(other.fFloatStorageManager)
, fPaintParamsKeyBuilder(other.fPaintParamsKeyBuilder)
, fPipelineDataGatherer(other.fPipelineDataGatherer)
, fLocal2Dev(other.fLocal2Dev)
, fLocalMatrix(other.fLocalMatrix)
, fDictionary(other.fDictionary)
, fRTEffectDict(other.fRTEffectDict)
, fDstColorInfo(other.fDstColorInfo)
, fPaintColor(other.fPaintColor)
, fKeyGenFlags(other.fKeyGenFlags)
, fCaps(other.fCaps) {}
KeyContext::~KeyContext() {}
sk_sp<RuntimeEffectDictionary> KeyContext::rtEffectDict() const { return fRTEffectDict; }
KeyContextForRuntimeEffect::KeyContextForRuntimeEffect(const KeyContext& other,
const SkRuntimeEffect* effect,
int child)
: KeyContext(other) {
// Runtime effects always disable paint-color colorization of alpha-only image shaders
fKeyGenFlags |= KeyGenFlags::kDisableAlphaOnlyImageColorization;
if (SkRuntimeEffectPriv::ChildSampleUsage(effect, child).isExplicit()) {
// Assume explicit sampling as a proxy for either a likely data lookup (e.g. raw shader)
// or an effect that might sample the child many times. This means it's worth using
// eliding colorspace conversions, and we have to disable sampling optimization.
fKeyGenFlags |= KeyGenFlags::kEnableIdentityColorSpaceXform |
KeyGenFlags::kDisableSamplingOptimization;
}
}
} // namespace skgpu::graphite