struct Attributes { | |
float2 pos; | |
float2 coords; | |
}; | |
struct Varyings { | |
float2 position; | |
float2 coords; | |
}; | |
uniform float t[2]; | |
uniform half3x3 m; | |
Varyings main(in const Attributes attributes) { | |
Varyings varyings; | |
varyings.coords = (m*float3(attributes.coords + float2(t[0], t[1]), 1)).xy; | |
varyings.position = attributes.pos; | |
return varyings; | |
} |