blob: 4615819d04af075d61641cfe5844989c65c7431a [file] [log] [blame]
struct Varyings {
float2 position;
float4 src, dst;
};
uniform blender myBlender;
float2 main(const Varyings vary) {
return myBlender.eval(vary.src, vary.dst).xy;
}
/*%%*
effects are not permitted in custom mesh shaders
*%%*/