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// Copyright 2023 Google LLC
// Use of this source code is governed by a BSD-style license that can be found in the LICENSE file.
#ifndef Myers_DEFINED
#define Myers_DEFINED
#include "include/core/SkSpan.h"
#include "include/private/base/SkAssert.h"
#include <algorithm>
#include <cstddef>
#include <cstdint>
#include <tuple>
#include <vector>
namespace myers {
// -- Point ----------------------------------------------------------------------------------------
struct Point {
int32_t x = 0;
int32_t y = 0;
};
// Return p0 and p1 in the correct order for a Segment.
constexpr bool operator<(const Point& p0, const Point& p1) {
return std::tie(p0.y, p0.x) < std::tie(p1.y, p1.x);
}
constexpr bool operator==(const Point& p0, const Point& p1) {
return std::tie(p0.x, p0.y) == std::tie(p1.x, p1.y);
}
constexpr bool operator!=(const Point& p0, const Point& p1) {
return std::tie(p0.x, p0.y) != std::tie(p1.x, p1.y);
}
// -- Segment --------------------------------------------------------------------------------------
// A Segment is an undirected edge where the points have an order u.y < l.y else
// if (u.y == l.y) u.x < x.y.
class Segment {
public:
constexpr Segment(Point p0, Point p1)
: Segment{std::minmax(p0, p1)} {}
const Point& upper() const;
const Point& lower() const;
std::tuple<int32_t, int32_t, int32_t, int32_t> bounds() const;
bool isHorizontal() const;
bool isVertical() const;
friend constexpr bool operator<(const Segment& s0, const Segment& s1);
friend constexpr bool operator==(const Segment& s0, const Segment& s1);
friend constexpr bool operator!=(const Segment& s0, const Segment& s1);
private:
constexpr Segment(const std::tuple<Point, Point>& ps)
: fUpper{std::get<0>(ps)}
, fLower{std::get<1>(ps)} {
SkASSERT(fUpper != fLower);
SkASSERT(fUpper < fLower);
}
Point fUpper;
Point fLower;
};
constexpr bool operator<(const Segment& s0, const Segment& s1) {
return std::tie(s0.fUpper, s0.fLower) < std::tie(s1.fUpper, s1.fLower);
}
constexpr bool operator==(const Segment& s0, const Segment& s1) {
return std::tie(s0.fUpper, s0.fLower) == std::tie(s1.fUpper, s1.fLower);
}
constexpr bool operator!=(const Segment& s0, const Segment& s1) {
return std::tie(s0.fUpper, s0.fLower) != std::tie(s1.fUpper, s1.fLower);
}
// Support for Segment as a tuple.
template<size_t> const myers::Point& get(const myers::Segment&);
template<> inline const myers::Point& get<0>(const myers::Segment& s) { return s.upper(); }
template<> inline const myers::Point& get<1>(const myers::Segment& s) { return s.lower(); }
// -- Crossing -------------------------------------------------------------------------------------
class Crossing {
public:
Crossing(const Segment& s0, const Segment& s1) : Crossing{std::minmax(s0, s1)} {}
friend bool operator<(const Crossing& c0, const Crossing& c1);
friend bool operator==(const Crossing& c0, const Crossing& c1);
private:
Crossing(std::tuple<Segment, Segment> highLow)
: fHigher{std::get<0>(highLow)}
, fLower{std::get<1>(highLow)} {}
Segment fHigher;
Segment fLower;
};
inline bool operator<(const Crossing& c0, const Crossing& c1) {
return std::tie(c0.fHigher, c0.fLower) < std::tie(c1.fHigher, c1.fLower);
}
inline bool operator==(const Crossing& c0, const Crossing& c1) {
return std::tie(c0.fHigher, c0.fLower) == std::tie(c1.fHigher, c1.fLower);
}
std::vector<Crossing> myers_find_crossings(const SkSpan<const Segment> segments);
std::vector<Crossing> brute_force_crossings(SkSpan<Segment>);
} // namespace myers
// Support for Segment as a tuple. Must be in top-level namespace.
template<> struct std::tuple_size<myers::Segment> {
static constexpr int value = 2;
};
template<size_t Index> struct std::tuple_element<Index, myers::Segment> {
using type = const myers::Point&;
};
#endif // Myers_DEFINED