blob: c88b62fa0327bdf82e67f80870b53702d875851a [file] [log] [blame]
OpCapability Shader
%1 = OpExtInstImport "GLSL.std.450"
OpMemoryModel Logical GLSL450
OpEntryPoint Fragment %main "main" %sk_FragColor
OpExecutionMode %main OriginUpperLeft
; Debug Information
OpName %sk_FragColor "sk_FragColor" ; id %3
OpName %_UniformBuffer "_UniformBuffer" ; id %8
OpMemberName %_UniformBuffer 0 "src"
OpMemberName %_UniformBuffer 1 "dst"
OpName %main "main" ; id %2
; Annotations
OpDecorate %sk_FragColor RelaxedPrecision
OpDecorate %sk_FragColor Location 0
OpDecorate %sk_FragColor Index 0
OpMemberDecorate %_UniformBuffer 0 Offset 0
OpMemberDecorate %_UniformBuffer 0 RelaxedPrecision
OpMemberDecorate %_UniformBuffer 1 Offset 16
OpMemberDecorate %_UniformBuffer 1 RelaxedPrecision
OpDecorate %_UniformBuffer Block
OpDecorate %7 Binding 0
OpDecorate %7 DescriptorSet 0
OpDecorate %17 RelaxedPrecision
OpDecorate %20 RelaxedPrecision
OpDecorate %21 RelaxedPrecision
OpDecorate %22 RelaxedPrecision
OpDecorate %25 RelaxedPrecision
OpDecorate %26 RelaxedPrecision
OpDecorate %27 RelaxedPrecision
; Types, variables and constants
%float = OpTypeFloat 32
%v4float = OpTypeVector %float 4
%_ptr_Output_v4float = OpTypePointer Output %v4float
%sk_FragColor = OpVariable %_ptr_Output_v4float Output ; RelaxedPrecision, Location 0, Index 0
%_UniformBuffer = OpTypeStruct %v4float %v4float ; Block
%_ptr_Uniform__UniformBuffer = OpTypePointer Uniform %_UniformBuffer
%7 = OpVariable %_ptr_Uniform__UniformBuffer Uniform ; Binding 0, DescriptorSet 0
%void = OpTypeVoid
%11 = OpTypeFunction %void
%_ptr_Uniform_v4float = OpTypePointer Uniform %v4float
%int = OpTypeInt 32 1
%int_0 = OpConstant %int 0
%float_1 = OpConstant %float 1
%int_1 = OpConstant %int 1
; Function main
%main = OpFunction %void None %11
%12 = OpLabel
%13 = OpAccessChain %_ptr_Uniform_v4float %7 %int_0
%17 = OpLoad %v4float %13 ; RelaxedPrecision
%19 = OpAccessChain %_ptr_Uniform_v4float %7 %int_0
%20 = OpLoad %v4float %19 ; RelaxedPrecision
%21 = OpCompositeExtract %float %20 3 ; RelaxedPrecision
%22 = OpFSub %float %float_1 %21 ; RelaxedPrecision
%23 = OpAccessChain %_ptr_Uniform_v4float %7 %int_1
%25 = OpLoad %v4float %23 ; RelaxedPrecision
%26 = OpVectorTimesScalar %v4float %25 %22 ; RelaxedPrecision
%27 = OpFAdd %v4float %17 %26 ; RelaxedPrecision
OpStore %sk_FragColor %27
OpReturn
OpFunctionEnd