blob: d0b53f8978702203f7e9552af513d349cc48aff6 [file] [log] [blame]
OpCapability Shader
%1 = OpExtInstImport "GLSL.std.450"
OpMemoryModel Logical GLSL450
OpEntryPoint Fragment %main "main" %sk_FragColor
OpExecutionMode %main OriginUpperLeft
; Debug Information
OpName %sk_FragColor "sk_FragColor" ; id %3
OpName %_UniformBuffer "_UniformBuffer" ; id %8
OpMemberName %_UniformBuffer 0 "src"
OpMemberName %_UniformBuffer 1 "dst"
OpName %main "main" ; id %2
; Annotations
OpDecorate %sk_FragColor RelaxedPrecision
OpDecorate %sk_FragColor Location 0
OpDecorate %sk_FragColor Index 0
OpMemberDecorate %_UniformBuffer 0 Offset 0
OpMemberDecorate %_UniformBuffer 0 RelaxedPrecision
OpMemberDecorate %_UniformBuffer 1 Offset 16
OpMemberDecorate %_UniformBuffer 1 RelaxedPrecision
OpDecorate %_UniformBuffer Block
OpDecorate %7 Binding 0
OpDecorate %7 DescriptorSet 0
OpDecorate %17 RelaxedPrecision
OpDecorate %18 RelaxedPrecision
OpDecorate %21 RelaxedPrecision
OpDecorate %22 RelaxedPrecision
OpDecorate %25 RelaxedPrecision
OpDecorate %26 RelaxedPrecision
OpDecorate %27 RelaxedPrecision
OpDecorate %29 RelaxedPrecision
OpDecorate %30 RelaxedPrecision
OpDecorate %31 RelaxedPrecision
; Types, variables and constants
%float = OpTypeFloat 32
%v4float = OpTypeVector %float 4
%_ptr_Output_v4float = OpTypePointer Output %v4float
%sk_FragColor = OpVariable %_ptr_Output_v4float Output ; RelaxedPrecision, Location 0, Index 0
%_UniformBuffer = OpTypeStruct %v4float %v4float ; Block
%_ptr_Uniform__UniformBuffer = OpTypePointer Uniform %_UniformBuffer
%7 = OpVariable %_ptr_Uniform__UniformBuffer Uniform ; Binding 0, DescriptorSet 0
%void = OpTypeVoid
%11 = OpTypeFunction %void
%_ptr_Uniform_v4float = OpTypePointer Uniform %v4float
%int = OpTypeInt 32 1
%int_1 = OpConstant %int 1
%int_0 = OpConstant %int 0
%float_1 = OpConstant %float 1
; Function main
%main = OpFunction %void None %11
%12 = OpLabel
%13 = OpAccessChain %_ptr_Uniform_v4float %7 %int_1
%17 = OpLoad %v4float %13 ; RelaxedPrecision
%18 = OpCompositeExtract %float %17 3 ; RelaxedPrecision
%19 = OpAccessChain %_ptr_Uniform_v4float %7 %int_0
%21 = OpLoad %v4float %19 ; RelaxedPrecision
%22 = OpVectorTimesScalar %v4float %21 %18 ; RelaxedPrecision
%24 = OpAccessChain %_ptr_Uniform_v4float %7 %int_0
%25 = OpLoad %v4float %24 ; RelaxedPrecision
%26 = OpCompositeExtract %float %25 3 ; RelaxedPrecision
%27 = OpFSub %float %float_1 %26 ; RelaxedPrecision
%28 = OpAccessChain %_ptr_Uniform_v4float %7 %int_1
%29 = OpLoad %v4float %28 ; RelaxedPrecision
%30 = OpVectorTimesScalar %v4float %29 %27 ; RelaxedPrecision
%31 = OpFAdd %v4float %22 %30 ; RelaxedPrecision
OpStore %sk_FragColor %31
OpReturn
OpFunctionEnd