blob: aa738d0149f33ed8109b62998917ec600302d9c9 [file] [log] [blame]
struct Varyings {
float2 position;
};
uniform shader myShader;
float2 main(const Varyings vary) {
return myShader.eval(vary.position).xy;
}
/*%%*
effects are not permitted in custom mesh shaders
*%%*/