| uniform half4 colorGreen, colorRed; | 
 | uniform float4 testInputs;  // equals (-1.25, 0, 0.75, 2.25) | 
 |  | 
 | half4 main(float2 coords) { | 
 |     const float4 constVal = float4(-1.25, 0, 0.75, 2.25); | 
 |     const float4 expected = clamp(constVal, 0, 1); | 
 |     const uint constXY = packUnorm2x16(constVal.xy); | 
 |     const uint constZW = packUnorm2x16(constVal.zw); | 
 |     uint xy = packUnorm2x16(testInputs.xy); | 
 |     uint zw = packUnorm2x16(testInputs.zw); | 
 |     const float2 tolerance = float2(0.015625); | 
 |  | 
 |     return (all(lessThan(abs(unpackUnorm2x16(xy)      - float2(expected.xy)), tolerance)) && | 
 |             all(lessThan(abs(unpackUnorm2x16(zw)      - float2(expected.zw)), tolerance)) && | 
 |             all(lessThan(abs(unpackUnorm2x16(constXY) - float2(expected.xy)), tolerance)) && | 
 |             all(lessThan(abs(unpackUnorm2x16(constZW) - float2(expected.zw)), tolerance))) | 
 |               ? colorGreen : colorRed; | 
 | } |