| /* | 
 |  * Copyright 2013 Google Inc. | 
 |  * | 
 |  * Use of this source code is governed by a BSD-style license that can be | 
 |  * found in the LICENSE file. | 
 |  */ | 
 |  | 
 | #ifndef SkPerlinNoiseShader_DEFINED | 
 | #define SkPerlinNoiseShader_DEFINED | 
 |  | 
 | #include "include/core/SkRefCnt.h" | 
 | #include "include/core/SkScalar.h" | 
 | #include "include/core/SkShader.h" // IWYU pragma: keep | 
 | #include "include/private/base/SkAPI.h" | 
 |  | 
 | struct SkISize; | 
 |  | 
 | /** \class SkPerlinNoiseShader | 
 |  | 
 |     SkPerlinNoiseShader creates an image using the Perlin turbulence function. | 
 |  | 
 |     It can produce tileable noise if asked to stitch tiles and provided a tile size. | 
 |     In order to fill a large area with repeating noise, set the stitchTiles flag to | 
 |     true, and render exactly a single tile of noise. Without this flag, the result | 
 |     will contain visible seams between tiles. | 
 |  | 
 |     The algorithm used is described here : | 
 |     http://www.w3.org/TR/SVG/filters.html#feTurbulenceElement | 
 | */ | 
 | namespace SkShaders { | 
 | /** | 
 |  *  This will construct Perlin noise of the given type (Fractal Noise or Turbulence). | 
 |  * | 
 |  *  Both base frequencies (X and Y) have a usual range of (0..1) and must be non-negative. | 
 |  * | 
 |  *  The number of octaves provided should be fairly small, with a limit of 255 enforced. | 
 |  *  Each octave doubles the frequency, so 10 octaves would produce noise from | 
 |  *  baseFrequency * 1, * 2, * 4, ..., * 512, which quickly yields insignificantly small | 
 |  *  periods and resembles regular unstructured noise rather than Perlin noise. | 
 |  * | 
 |  *  If tileSize isn't NULL or an empty size, the tileSize parameter will be used to modify | 
 |  *  the frequencies so that the noise will be tileable for the given tile size. If tileSize | 
 |  *  is NULL or an empty size, the frequencies will be used as is without modification. | 
 |  */ | 
 | SK_API sk_sp<SkShader> MakeFractalNoise(SkScalar baseFrequencyX, SkScalar baseFrequencyY, | 
 |                                         int numOctaves, SkScalar seed, | 
 |                                         const SkISize* tileSize = nullptr); | 
 | SK_API sk_sp<SkShader> MakeTurbulence(SkScalar baseFrequencyX, SkScalar baseFrequencyY, | 
 |                                       int numOctaves, SkScalar seed, | 
 |                                       const SkISize* tileSize = nullptr); | 
 | }  // namespace SkShaders | 
 |  | 
 | #endif |