blob: f10af0e0dece59dedb33069a48eb638b813cb062 [file] [log] [blame]
/*
* Copyright 2022 Google LLC
*
* Use of this source code is governed by a BSD-style license that can be
* found in the LICENSE file.
*/
#include "tests/Test.h"
#include "include/core/SkBitmap.h"
#include "include/core/SkCanvas.h"
#include "include/core/SkPath.h"
#include "include/core/SkPixmap.h"
#include "include/gpu/graphite/Context.h"
#include "include/gpu/graphite/Recorder.h"
#include "include/gpu/graphite/Recording.h"
#include "include/gpu/graphite/Surface.h"
#include "src/gpu/graphite/Surface_Graphite.h"
namespace skgpu::graphite {
// Tests that a drawing with MSAA will have contents retained between recordings.
// This is for testing MSAA load from resolve feature.
// TODO(b/296420752): enable in CTS after adding VK support for loading MSAA from Resolve
DEF_GRAPHITE_TEST_FOR_ALL_CONTEXTS(MultisampleRetainTest, reporter, context,
CtsEnforcement::kNever) {
const SkImageInfo surfaceImageInfo = SkImageInfo::Make(
33, 33, SkColorType::kRGBA_8888_SkColorType, SkAlphaType::kPremul_SkAlphaType);
std::unique_ptr<Recorder> surfaceRecorder = context->makeRecorder();
sk_sp<SkSurface> surface = SkSurfaces::RenderTarget(surfaceRecorder.get(), surfaceImageInfo);
// Clear entire surface to red
SkCanvas* surfaceCanvas = surface->getCanvas();
surfaceCanvas->clear(SkColors::kRed);
std::unique_ptr<Recording> surfaceRecording = surfaceRecorder->snap();
// Flush the clearing
context->insertRecording({surfaceRecording.get()});
// Draw a blue path. The old red background should be retained between recordings.
SkPaint paint;
paint.setStrokeWidth(3);
paint.setColor(SkColors::kBlue);
paint.setStyle(SkPaint::Style::kStroke_Style);
SkPath path;
constexpr int kPathPoints[][2] = {
{9, 8},
{9, 12},
{14, 16},
{10, 32},
};
path.moveTo(kPathPoints[0][0], kPathPoints[0][1]);
for (size_t i = 0; i < std::size(kPathPoints); ++i) {
path.lineTo(kPathPoints[i][0], kPathPoints[i][1]);
}
surfaceCanvas->drawPath(path, paint);
std::unique_ptr<Recording> surfaceRecording2 = surfaceRecorder->snap();
// Play back recording.
context->insertRecording({surfaceRecording2.get()});
// Read pixels.
SkBitmap bitmap;
bitmap.allocPixels(surfaceImageInfo);
if (!surface->readPixels(bitmap, 0, 0)) {
ERRORF(reporter, "readPixels failed");
return;
}
// Verify recording was replayed.
REPORTER_ASSERT(reporter, bitmap.getColor4f(16, 0) == SkColors::kRed);
REPORTER_ASSERT(reporter, bitmap.getColor4f(0, 16) == SkColors::kRed);
REPORTER_ASSERT(reporter, bitmap.getColor4f(32, 30) == SkColors::kRed);
// Verify points on the path have blue color. We don't verify last point because it is on the
// edge of the path thus might have blurry color.
for (size_t i = 0; i < std::size(kPathPoints) - 1; ++i) {
REPORTER_ASSERT(reporter,
bitmap.getColor4f(kPathPoints[i][0], kPathPoints[i][1]) == SkColors::kBlue);
}
}
} // namespace skgpu::graphite