blob: 3305574722fe99cae4791dd8b94d41ece0165912 [file] [log] [blame]
/*
* Copyright 2022 Google LLC
*
* Use of this source code is governed by a BSD-style license that can be
* found in the LICENSE file.
*/
#ifndef skgpu_graphite_VulkanTexture_DEFINED
#define skgpu_graphite_VulkanTexture_DEFINED
#include "include/core/SkRefCnt.h"
#include "include/gpu/graphite/vk/VulkanGraphiteTypes.h"
#include "include/gpu/vk/VulkanTypes.h"
#include "include/private/base/SkTArray.h"
#include "src/gpu/graphite/Texture.h"
#include "src/gpu/graphite/TextureInfoPriv.h"
#include "src/gpu/graphite/vk/VulkanImageView.h"
#include <utility>
namespace skgpu { class MutableTextureState; }
namespace skgpu::graphite {
class Sampler;
class VulkanSharedContext;
class VulkanCommandBuffer;
class VulkanDescriptorSet;
class VulkanFramebuffer;
class VulkanResourceProvider;
struct RenderPassDesc;
class VulkanTexture : public Texture {
public:
struct CreatedImageInfo {
VkImage fImage = VK_NULL_HANDLE;
VulkanAlloc fMemoryAlloc;
sk_sp<MutableTextureState> fMutableState;
};
static bool MakeVkImage(const VulkanSharedContext*,
SkISize dimensions,
const TextureInfo&,
CreatedImageInfo* outInfo);
static sk_sp<Texture> Make(const VulkanSharedContext*,
SkISize dimensions,
const TextureInfo&,
sk_sp<VulkanYcbcrConversion>);
static sk_sp<Texture> MakeWrapped(const VulkanSharedContext*,
SkISize dimensions,
const TextureInfo&,
sk_sp<MutableTextureState>,
VkImage,
const VulkanAlloc&,
sk_sp<VulkanYcbcrConversion>);
~VulkanTexture() override;
const VulkanTextureInfo& vulkanTextureInfo() const {
return TextureInfoPriv::Get<VulkanTextureInfo>(this->textureInfo());
}
VkImage vkImage() const { return fImage; }
void setImageLayout(VulkanCommandBuffer* buffer,
VkImageLayout newLayout,
VkAccessFlags dstAccessMask,
VkPipelineStageFlags dstStageMask,
bool byRegion) const {
this->setImageLayoutAndQueueIndex(buffer, newLayout, dstAccessMask, dstStageMask, byRegion,
VK_QUEUE_FAMILY_IGNORED);
}
void setImageLayoutAndQueueIndex(VulkanCommandBuffer*,
VkImageLayout newLayout,
VkAccessFlags dstAccessMask,
VkPipelineStageFlags dstStageMask,
bool byRegion,
uint32_t newQueueFamilyIndex) const;
// This simply updates our internal tracking of the image layout and does not actually perform
// any gpu work.
void updateImageLayout(VkImageLayout);
VkImageLayout currentLayout() const;
uint32_t currentQueueFamilyIndex() const;
const VulkanImageView* getImageView(VulkanImageView::Usage) const;
// Helpers to use for setting the layout of the VkImage
static VkPipelineStageFlags LayoutToPipelineSrcStageFlags(const VkImageLayout layout);
static VkAccessFlags LayoutToSrcAccessMask(const VkImageLayout layout);
bool supportsInputAttachmentUsage() const;
sk_sp<VulkanDescriptorSet> getCachedSingleTextureDescriptorSet(const Sampler*) const;
void addCachedSingleTextureDescriptorSet(sk_sp<VulkanDescriptorSet>,
sk_sp<const Sampler>) const;
sk_sp<VulkanFramebuffer> getCachedFramebuffer(const RenderPassDesc& renderPassDesc,
const VulkanTexture* msaaTexture,
const VulkanTexture* depthStencilTexture) const;
void addCachedFramebuffer(sk_sp<VulkanFramebuffer>);
private:
VulkanTexture(const VulkanSharedContext* sharedContext,
SkISize dimensions,
const TextureInfo& info,
sk_sp<MutableTextureState>,
VkImage,
const VulkanAlloc&,
Ownership,
sk_sp<VulkanYcbcrConversion>);
void freeGpuData() override;
size_t onUpdateGpuMemorySize() override;
VkImage fImage;
VulkanAlloc fMemoryAlloc;
sk_sp<VulkanYcbcrConversion> fYcbcrConversion;
mutable skia_private::STArray<2, std::unique_ptr<const VulkanImageView>> fImageViews;
using CachedTextureDescSet = std::pair<sk_sp<const Sampler>, sk_sp<VulkanDescriptorSet>>;
mutable skia_private::STArray<3, CachedTextureDescSet> fCachedSingleTextureDescSets;
skia_private::STArray<3, sk_sp<VulkanFramebuffer>> fCachedFramebuffers;
};
} // namespace skgpu::graphite
#endif // skgpu_graphite_VulkanTexture_DEFINED