| /* |
| * Copyright 2024 Google LLC |
| * |
| * Use of this source code is governed by a BSD-style license that can be |
| * found in the LICENSE file. |
| */ |
| |
| #ifndef skgpu_graphite_PrecompileShaderPriv_DEFINED |
| #define skgpu_graphite_PrecompileShaderPriv_DEFINED |
| |
| #include "include/gpu/graphite/precompile/PrecompileShader.h" |
| |
| namespace skgpu::graphite { |
| |
| /** Class that exposes methods in PrecompileShader that are only intended for use internal to Skia. |
| This class is purely a privileged window into PrecompileShader. It should never have additional |
| data members or virtual methods. */ |
| class PrecompileShaderPriv { |
| public: |
| bool isConstant(int desiredCombination) const { |
| return fPrecompileShader->isConstant(desiredCombination); |
| } |
| |
| bool isALocalMatrixShader() const { |
| return fPrecompileShader->isALocalMatrixShader(); |
| } |
| |
| // The remaining methods make this a viable standin for PrecompileBasePriv |
| int numChildCombinations() const { return fPrecompileShader->numChildCombinations(); } |
| |
| int numCombinations() const { return fPrecompileShader->numCombinations(); } |
| |
| void addToKey(const KeyContext& keyContext, |
| PaintParamsKeyBuilder* builder, |
| PipelineDataGatherer* gatherer, |
| int desiredCombination) const { |
| fPrecompileShader->addToKey(keyContext, builder, gatherer, desiredCombination); |
| } |
| |
| private: |
| friend class PrecompileShader; // to construct/copy this type. |
| |
| explicit PrecompileShaderPriv(PrecompileShader* precompileShader) |
| : fPrecompileShader(precompileShader) {} |
| |
| PrecompileShaderPriv& operator=(const PrecompileShaderPriv&) = delete; |
| |
| // No taking addresses of this type. |
| const PrecompileShaderPriv* operator&() const; |
| PrecompileShaderPriv *operator&(); |
| |
| PrecompileShader* fPrecompileShader; |
| }; |
| |
| inline PrecompileShaderPriv PrecompileShader::priv() { return PrecompileShaderPriv(this); } |
| |
| // NOLINTNEXTLINE(readability-const-return-type) |
| inline const PrecompileShaderPriv PrecompileShader::priv() const { |
| return PrecompileShaderPriv(const_cast<PrecompileShader *>(this)); |
| } |
| |
| } // namespace skgpu::graphite |
| |
| #endif // skgpu_graphite_PrecompileShaderPriv_DEFINED |