| /* |
| * Copyright 2024 Google LLC |
| * |
| * Use of this source code is governed by a BSD-style license that can be |
| * found in the LICENSE file. |
| */ |
| |
| #include "include/gpu/graphite/precompile/PaintOptions.h" |
| |
| #include "include/gpu/graphite/precompile/PrecompileBlender.h" |
| #include "include/gpu/graphite/precompile/PrecompileColorFilter.h" |
| #include "include/gpu/graphite/precompile/PrecompileImageFilter.h" |
| #include "include/gpu/graphite/precompile/PrecompileMaskFilter.h" |
| #include "include/gpu/graphite/precompile/PrecompileShader.h" |
| #include "src/gpu/graphite/Caps.h" |
| #include "src/gpu/graphite/ContextUtils.h" |
| #include "src/gpu/graphite/KeyContext.h" |
| #include "src/gpu/graphite/PaintParamsKey.h" |
| #include "src/gpu/graphite/PipelineData.h" |
| #include "src/gpu/graphite/PrecompileInternal.h" |
| #include "src/gpu/graphite/Renderer.h" |
| #include "src/gpu/graphite/ShaderCodeDictionary.h" |
| #include "src/gpu/graphite/precompile/PaintOption.h" |
| #include "src/gpu/graphite/precompile/PaintOptionsPriv.h" |
| #include "src/gpu/graphite/precompile/PrecompileBaseComplete.h" |
| #include "src/gpu/graphite/precompile/PrecompileBasePriv.h" |
| #include "src/gpu/graphite/precompile/PrecompileBlenderPriv.h" |
| #include "src/gpu/graphite/precompile/PrecompileShaderPriv.h" |
| #include "src/gpu/graphite/precompile/PrecompileShadersPriv.h" |
| |
| namespace skgpu::graphite { |
| |
| PaintOptions::PaintOptions() = default; |
| PaintOptions::PaintOptions(const PaintOptions&) = default; |
| PaintOptions::~PaintOptions() = default; |
| PaintOptions& PaintOptions::operator=(const PaintOptions&) = default; |
| |
| void PaintOptions::setShaders(SkSpan<const sk_sp<PrecompileShader>> shaders) { |
| fShaderOptions.clear(); |
| fShaderOptions.push_back_n(shaders.size(), shaders.data()); |
| } |
| |
| void PaintOptions::setImageFilters(SkSpan<const sk_sp<PrecompileImageFilter>> imageFilters) { |
| fImageFilterOptions.clear(); |
| fImageFilterOptions.push_back_n(imageFilters.size(), imageFilters.data()); |
| } |
| |
| void PaintOptions::setMaskFilters(SkSpan<const sk_sp<PrecompileMaskFilter>> maskFilters) { |
| fMaskFilterOptions.clear(); |
| fMaskFilterOptions.push_back_n(maskFilters.size(), maskFilters.data()); |
| } |
| |
| void PaintOptions::setColorFilters(SkSpan<const sk_sp<PrecompileColorFilter>> colorFilters) { |
| fColorFilterOptions.clear(); |
| fColorFilterOptions.push_back_n(colorFilters.size(), colorFilters.data()); |
| } |
| |
| void PaintOptions::addColorFilter(sk_sp<PrecompileColorFilter> cf) { |
| fColorFilterOptions.push_back(std::move(cf)); |
| } |
| |
| void PaintOptions::setBlendModes(SkSpan<const SkBlendMode> blendModes) { |
| fBlendModeOptions.clear(); |
| fBlendModeOptions.push_back_n(blendModes.size(), blendModes.data()); |
| } |
| |
| void PaintOptions::setBlenders(SkSpan<const sk_sp<PrecompileBlender>> blenders) { |
| for (const sk_sp<PrecompileBlender>& b: blenders) { |
| if (b->priv().asBlendMode().has_value()) { |
| fBlendModeOptions.push_back(b->priv().asBlendMode().value()); |
| } else { |
| fBlenderOptions.push_back(b); |
| } |
| } |
| } |
| |
| void PaintOptions::setClipShaders(SkSpan<const sk_sp<PrecompileShader>> clipShaders) { |
| // In the normal API this modification happens in SkDevice::clipShader() |
| fClipShaderOptions.reserve(2 * clipShaders.size()); |
| for (const sk_sp<PrecompileShader>& cs : clipShaders) { |
| // All clipShaders get wrapped in a CTMShader ... |
| sk_sp<PrecompileShader> withCTM = cs ? PrecompileShadersPriv::CTM({ cs }) : nullptr; |
| // and, if it is a SkClipOp::kDifference clip, an additional ColorFilterShader |
| sk_sp<PrecompileShader> inverted = |
| withCTM ? withCTM->makeWithColorFilter(PrecompileColorFilters::Blend()) |
| : nullptr; |
| |
| fClipShaderOptions.emplace_back(std::move(withCTM)); |
| fClipShaderOptions.emplace_back(std::move(inverted)); |
| } |
| } |
| |
| int PaintOptions::numShaderCombinations() const { |
| int numShaderCombinations = 0; |
| for (const sk_sp<PrecompileShader>& s : fShaderOptions) { |
| numShaderCombinations += s->numCombinations(); |
| } |
| |
| // If no shader option is specified we will add a solid color shader option |
| return numShaderCombinations ? numShaderCombinations : 1; |
| } |
| |
| int PaintOptions::numColorFilterCombinations() const { |
| int numColorFilterCombinations = 0; |
| for (const sk_sp<PrecompileColorFilter>& cf : fColorFilterOptions) { |
| if (!cf) { |
| ++numColorFilterCombinations; |
| } else { |
| numColorFilterCombinations += cf->numCombinations(); |
| } |
| } |
| |
| // If no color filter options are specified we will use the unmodified result color |
| return numColorFilterCombinations ? numColorFilterCombinations : 1; |
| } |
| |
| int PaintOptions::numBlendCombinations() const { |
| int numBlendCombos = fBlendModeOptions.size(); |
| for (const sk_sp<PrecompileBlender>& b: fBlenderOptions) { |
| SkASSERT(!b->priv().asBlendMode().has_value()); |
| numBlendCombos += b->priv().numChildCombinations(); |
| } |
| |
| if (!numBlendCombos) { |
| // If the user didn't specify a blender we will fall back to kSrcOver blending |
| numBlendCombos = 1; |
| } |
| |
| return numBlendCombos; |
| } |
| |
| int PaintOptions::numClipShaderCombinations() const { |
| int numClipShaderCombos = 0; |
| for (const sk_sp<PrecompileShader>& cs: fClipShaderOptions) { |
| if (cs) { |
| numClipShaderCombos += cs->priv().numChildCombinations(); |
| } else { |
| ++numClipShaderCombos; |
| } |
| } |
| |
| // If no clipShader options are specified we will just have the unclipped options |
| return numClipShaderCombos ? numClipShaderCombos : 1; |
| } |
| |
| int PaintOptions::numCombinations() const { |
| return this->numShaderCombinations() * |
| this->numColorFilterCombinations() * |
| this->numBlendCombinations() * |
| this->numClipShaderCombinations(); |
| } |
| |
| void PaintOptions::createKey(const KeyContext& keyContext, |
| PaintParamsKeyBuilder* keyBuilder, |
| PipelineDataGatherer* gatherer, |
| int desiredCombination, |
| bool addPrimitiveBlender, |
| Coverage coverage) const { |
| SkDEBUGCODE(keyBuilder->checkReset();) |
| SkASSERT(desiredCombination < this->numCombinations()); |
| |
| const int numClipShaderCombos = this->numClipShaderCombinations(); |
| const int numBlendModeCombos = this->numBlendCombinations(); |
| const int numColorFilterCombinations = this->numColorFilterCombinations(); |
| |
| const int desiredClipShaderCombination = desiredCombination % numClipShaderCombos; |
| int remainingCombinations = desiredCombination / numClipShaderCombos; |
| |
| const int desiredBlendCombination = remainingCombinations % numBlendModeCombos; |
| remainingCombinations /= numBlendModeCombos; |
| |
| const int desiredColorFilterCombination = remainingCombinations % numColorFilterCombinations; |
| remainingCombinations /= numColorFilterCombinations; |
| |
| const int desiredShaderCombination = remainingCombinations; |
| SkASSERT(desiredShaderCombination < this->numShaderCombinations()); |
| |
| auto clipShader = PrecompileBase::SelectOption(SkSpan(fClipShaderOptions), |
| desiredClipShaderCombination); |
| |
| std::pair<sk_sp<PrecompileBlender>, int> finalBlender; |
| if (desiredBlendCombination < fBlendModeOptions.size()) { |
| finalBlender = { PrecompileBlenders::Mode(fBlendModeOptions[desiredBlendCombination]), 0 }; |
| } else { |
| finalBlender = PrecompileBase::SelectOption( |
| SkSpan(fBlenderOptions), |
| desiredBlendCombination - fBlendModeOptions.size()); |
| } |
| if (!finalBlender.first) { |
| finalBlender = { PrecompileBlenders::Mode(SkBlendMode::kSrcOver), 0 }; |
| } |
| |
| PrecompileBlender* blender = finalBlender.first.get(); |
| std::optional<SkBlendMode> blendMode = blender ? blender->priv().asBlendMode() |
| : SkBlendMode::kSrcOver; |
| PaintOption option(fPaintColorIsOpaque, |
| finalBlender, |
| PrecompileBase::SelectOption(SkSpan(fShaderOptions), |
| desiredShaderCombination), |
| PrecompileBase::SelectOption(SkSpan(fColorFilterOptions), |
| desiredColorFilterCombination), |
| addPrimitiveBlender, |
| clipShader, |
| /*dstReadRequired=*/!CanUseHardwareBlending(keyContext.caps(), |
| blendMode, |
| coverage), |
| fDither); |
| |
| option.toKey(keyContext, keyBuilder, gatherer); |
| } |
| |
| namespace { |
| |
| void create_image_drawing_pipelines(const KeyContext& keyContext, |
| PipelineDataGatherer* gatherer, |
| const PaintOptions& orig, |
| const RenderPassDesc& renderPassDesc, |
| const PaintOptionsPriv::ProcessCombination& processCombination) { |
| PaintOptions imagePaintOptions; |
| |
| // For imagefilters we know we don't have alpha-only textures and don't need cubic filtering. |
| sk_sp<PrecompileShader> imageShader = PrecompileShaders::Image( |
| PrecompileShaders::ImageShaderFlags::kNoAlphaNoCubic); |
| |
| imagePaintOptions.setShaders({ imageShader }); |
| imagePaintOptions.setBlendModes(orig.getBlendModes()); |
| imagePaintOptions.setBlenders(orig.getBlenders()); |
| imagePaintOptions.setColorFilters(orig.getColorFilters()); |
| imagePaintOptions.priv().addColorFilter(nullptr); |
| |
| imagePaintOptions.priv().buildCombinations(keyContext, |
| gatherer, |
| DrawTypeFlags::kSimpleShape, |
| /* withPrimitiveBlender= */ false, |
| Coverage::kSingleChannel, |
| renderPassDesc, |
| processCombination); |
| } |
| |
| } // anonymous namespace |
| |
| void PaintOptions::buildCombinations( |
| const KeyContext& keyContext, |
| PipelineDataGatherer* gatherer, |
| DrawTypeFlags drawTypes, |
| bool withPrimitiveBlender, |
| Coverage coverage, |
| const RenderPassDesc& renderPassDesc, |
| const ProcessCombination& processCombination) const { |
| |
| PaintParamsKeyBuilder builder(keyContext.dict()); |
| |
| if (!fImageFilterOptions.empty() || !fMaskFilterOptions.empty()) { |
| // TODO: split this out into a create_restore_draw_pipelines method |
| PaintOptions tmp = *this; |
| |
| // When image filtering, the original blend mode is taken over by the restore paint |
| tmp.setImageFilters({}); |
| tmp.setMaskFilters({}); |
| tmp.addBlendMode(SkBlendMode::kSrcOver); |
| |
| if (!fImageFilterOptions.empty()) { |
| std::vector<sk_sp<PrecompileColorFilter>> newCFs(tmp.fColorFilterOptions.begin(), |
| tmp.fColorFilterOptions.end()); |
| if (newCFs.empty()) { |
| // TODO: I (robertphillips) believe this is unnecessary and is just a result of the |
| // base SkPaint generated in the PaintParamsKeyTest not correctly taking CFIFs into |
| // account. |
| newCFs.push_back(nullptr); |
| } |
| |
| // As in SkCanvasPriv::ImageToColorFilter, we fuse CFIFs into the base draw's CFs. |
| // TODO: in SkCanvasPriv::ImageToColorFilter this fusing of CFIFs and CFs is skipped |
| // when there is a maskfilter. For now we over-generate. |
| for (const sk_sp<PrecompileImageFilter>& o : fImageFilterOptions) { |
| sk_sp<PrecompileColorFilter> imageFiltersCF = o ? o->asAColorFilter() : nullptr; |
| if (imageFiltersCF) { |
| if (!tmp.fColorFilterOptions.empty()) { |
| for (const sk_sp<PrecompileColorFilter>& cf : tmp.fColorFilterOptions) { |
| // TODO: if a CFIF was fully handled here it should be removed from the |
| // later loop over fImageFilterOptions. For now we over-generate. |
| sk_sp<PrecompileColorFilter> newCF = imageFiltersCF->makeComposed(cf); |
| newCFs.push_back(std::move(newCF)); |
| } |
| } else { |
| newCFs.push_back(imageFiltersCF); |
| } |
| } |
| } |
| |
| tmp.setColorFilters(newCFs); |
| } |
| |
| tmp.buildCombinations(keyContext, gatherer, drawTypes, withPrimitiveBlender, coverage, |
| renderPassDesc, processCombination); |
| |
| create_image_drawing_pipelines(keyContext, gatherer, *this, |
| renderPassDesc, processCombination); |
| |
| for (const sk_sp<PrecompileImageFilter>& o : fImageFilterOptions) { |
| o->createPipelines(keyContext, gatherer, renderPassDesc, processCombination); |
| } |
| for (const sk_sp<PrecompileMaskFilter>& o : fMaskFilterOptions) { |
| o->createPipelines(keyContext, gatherer, *this, renderPassDesc, processCombination); |
| } |
| } else { |
| int numCombinations = this->numCombinations(); |
| for (int i = 0; i < numCombinations; ++i) { |
| // Since the precompilation path's uniforms aren't used and don't change the key, |
| // the exact layout doesn't matter |
| gatherer->resetWithNewLayout(Layout::kMetal); |
| |
| this->createKey(keyContext, &builder, gatherer, i, withPrimitiveBlender, coverage); |
| |
| // The 'findOrCreate' calls lockAsKey on builder and then destroys the returned |
| // PaintParamsKey. This serves to reset the builder. |
| UniquePaintParamsID paintID = keyContext.dict()->findOrCreate(&builder); |
| |
| processCombination(paintID, drawTypes, withPrimitiveBlender, coverage, renderPassDesc); |
| } |
| } |
| } |
| |
| void PaintOptionsPriv::addColorFilter(sk_sp<PrecompileColorFilter> cf) { |
| fPaintOptions->addColorFilter(std::move(cf)); |
| } |
| |
| } // namespace skgpu::graphite |