blob: 96b29d8f3ed017d0961200563c78784b7a9801d8 [file] [log] [blame]
/*
* Copyright 2022 Google LLC
*
* Use of this source code is governed by a BSD-style license that can be
* found in the LICENSE file.
*/
#include "src/gpu/graphite/RendererProvider.h"
#include "include/core/SkPathTypes.h"
#include "include/core/SkVertices.h"
#include "src/gpu/AtlasTypes.h"
#include "src/gpu/graphite/Caps.h"
#include "src/gpu/graphite/InternalDrawTypeFlags.h"
#include "src/gpu/graphite/render/AnalyticBlurRenderStep.h"
#include "src/gpu/graphite/render/AnalyticRRectRenderStep.h"
#include "src/gpu/graphite/render/BitmapTextRenderStep.h"
#include "src/gpu/graphite/render/CircularArcRenderStep.h"
#include "src/gpu/graphite/render/CommonDepthStencilSettings.h"
#include "src/gpu/graphite/render/CoverBoundsRenderStep.h"
#include "src/gpu/graphite/render/CoverageMaskRenderStep.h"
#include "src/gpu/graphite/render/MiddleOutFanRenderStep.h"
#include "src/gpu/graphite/render/PerEdgeAAQuadRenderStep.h"
#include "src/gpu/graphite/render/SDFTextLCDRenderStep.h"
#include "src/gpu/graphite/render/SDFTextRenderStep.h"
#include "src/gpu/graphite/render/TessellateCurvesRenderStep.h"
#include "src/gpu/graphite/render/TessellateStrokesRenderStep.h"
#include "src/gpu/graphite/render/TessellateWedgesRenderStep.h"
#include "src/gpu/graphite/render/VerticesRenderStep.h"
#include "src/sksl/SkSLUtil.h"
#ifdef SK_ENABLE_VELLO_SHADERS
#include "src/gpu/graphite/compute/VelloRenderer.h"
#endif
namespace skgpu::graphite {
bool RendererProvider::IsVelloRendererSupported(const Caps* caps) {
#ifdef SK_ENABLE_VELLO_SHADERS
return caps->computeSupport();
#else
return false;
#endif
}
// The destructor is intentionally defined here and not in the header file to allow forward
// declared types (such as `VelloRenderer`) to be defined as a `std::unique_ptr` parameter type
// in members.
RendererProvider::~RendererProvider() = default;
RendererProvider::RendererProvider(const Caps* caps, StaticBufferManager* bufferManager) {
const bool infinitySupport = caps->shaderCaps()->fInfinitySupport;
// Single-step renderers don't share RenderSteps
auto initFromStep = [&](Renderer* renderer,
std::unique_ptr<RenderStep> singleStep,
DrawTypeFlags drawTypes) {
std::string name = "SingleStep[";
name += singleStep->name();
name += "]";
this->initRenderer(renderer, name, drawTypes, this->assumeOwnership(std::move(singleStep)));
};
initFromStep(&fConvexTessellatedWedges,
std::make_unique<TessellateWedgesRenderStep>(
RenderStep::RenderStepID::kTessellateWedges_Convex,
infinitySupport, kDirectDepthGreaterPass, bufferManager),
DrawTypeFlags::kNonSimpleShape);
initFromStep(&fTessellatedStrokes,
std::make_unique<TessellateStrokesRenderStep>(infinitySupport),
DrawTypeFlags::kNonSimpleShape);
initFromStep(&fCoverageMask,
std::make_unique<CoverageMaskRenderStep>(),
static_cast<DrawTypeFlags>((int) DrawTypeFlags::kNonSimpleShape |
(int) InternalDrawTypeFlags::kCoverageMask));
static constexpr struct {
skgpu::MaskFormat fFormat;
DrawTypeFlags fDrawType;
} kBitmapTextVariants [] = {
// We are using 565 here to represent LCD text, regardless of texture format
{ skgpu::MaskFormat::kA8, DrawTypeFlags::kBitmapText_Mask },
{ skgpu::MaskFormat::kA565, DrawTypeFlags::kBitmapText_LCD },
{ skgpu::MaskFormat::kARGB, DrawTypeFlags::kBitmapText_Color }
};
for (auto textVariant : kBitmapTextVariants) {
initFromStep(&fBitmapText[int(textVariant.fFormat)],
std::make_unique<BitmapTextRenderStep>(textVariant.fFormat),
textVariant.fDrawType);
}
// SDF text (lcd and single channel)
initFromStep(&fSDFText[/*lcd=*/true],
std::make_unique<SDFTextLCDRenderStep>(),
DrawTypeFlags::kSDFText_LCD);
initFromStep(&fSDFText[/*lcd=*/false],
std::make_unique<SDFTextRenderStep>(),
DrawTypeFlags::kSDFText);
initFromStep(&fAnalyticRRect,
std::make_unique<AnalyticRRectRenderStep>(bufferManager),
DrawTypeFlags::kAnalyticRRect);
initFromStep(&fPerEdgeAAQuad,
std::make_unique<PerEdgeAAQuadRenderStep>(bufferManager),
DrawTypeFlags::kPerEdgeAAQuad);
initFromStep(&fNonAABoundsFill,
std::make_unique<CoverBoundsRenderStep>(
RenderStep::RenderStepID::kCoverBounds_NonAAFill,
kDirectDepthGreaterPass),
DrawTypeFlags::kNonAAFillRect);
initFromStep(&fCircularArc,
std::make_unique<CircularArcRenderStep>(bufferManager),
DrawTypeFlags::kCircularArc);
initFromStep(&fAnalyticBlur,
std::make_unique<AnalyticBlurRenderStep>(),
static_cast<DrawTypeFlags>(InternalDrawTypeFlags::kAnalyticBlur));
// vertices
for (PrimitiveType primType : {PrimitiveType::kTriangles, PrimitiveType::kTriangleStrip}) {
for (bool color : {false, true}) {
for (bool texCoords : {false, true}) {
int index = 4*(primType == PrimitiveType::kTriangleStrip) + 2*color + texCoords;
initFromStep(&fVertices[index],
std::make_unique<VerticesRenderStep>(primType, color, texCoords),
DrawTypeFlags::kDrawVertices);
}
}
}
// The tessellating path renderers that use stencil can share the cover steps.
auto coverFill = std::make_unique<CoverBoundsRenderStep>(
RenderStep::RenderStepID::kCoverBounds_RegularCover, kRegularCoverPass);
auto coverInverse = std::make_unique<CoverBoundsRenderStep>(
RenderStep::RenderStepID::kCoverBounds_InverseCover, kInverseCoverPass);
for (bool evenOdd : {false, true}) {
// These steps can be shared by regular and inverse fills
auto stencilFan = std::make_unique<MiddleOutFanRenderStep>(evenOdd);
auto stencilCurve = std::make_unique<TessellateCurvesRenderStep>(
evenOdd, infinitySupport, bufferManager);
auto stencilWedge =
evenOdd ? std::make_unique<TessellateWedgesRenderStep>(
RenderStep::RenderStepID::kTessellateWedges_EvenOdd,
infinitySupport, kEvenOddStencilPass, bufferManager)
: std::make_unique<TessellateWedgesRenderStep>(
RenderStep::RenderStepID::kTessellateWedges_Winding,
infinitySupport, kWindingStencilPass, bufferManager);
for (bool inverse : {false, true}) {
static const char* kTessVariants[4] =
{"[winding]", "[evenodd]", "[inverse-winding]", "[inverse-evenodd]"};
int index = 2*inverse + evenOdd; // matches SkPathFillType
std::string variant = kTessVariants[index];
const RenderStep* coverStep = inverse ? coverInverse.get() : coverFill.get();
this->initRenderer(&fStencilTessellatedCurves[index],
"StencilTessellatedCurvesAndTris" + variant,
DrawTypeFlags::kNonSimpleShape,
stencilFan.get(),
stencilCurve.get(),
coverStep);
this->initRenderer(&fStencilTessellatedWedges[index],
"StencilTessellatedWedges" + variant,
DrawTypeFlags::kNonSimpleShape,
stencilWedge.get(),
coverStep);
}
this->assumeOwnership(std::move(stencilFan));
this->assumeOwnership(std::move(stencilCurve));
this->assumeOwnership(std::move(stencilWedge));
}
this->assumeOwnership(std::move(coverInverse));
this->assumeOwnership(std::move(coverFill));
#ifdef SK_ENABLE_VELLO_SHADERS
fVelloRenderer = std::make_unique<VelloRenderer>(caps);
#endif
}
} // namespace skgpu::graphite