| /* |
| * Copyright 2022 Google LLC |
| * |
| * Use of this source code is governed by a BSD-style license that can be |
| * found in the LICENSE file. |
| */ |
| |
| #ifndef skgpu_graphite_QueueManager_DEFINED |
| #define skgpu_graphite_QueueManager_DEFINED |
| |
| #include "include/core/SkRefCnt.h" |
| #include "include/gpu/graphite/GraphiteTypes.h" |
| #include "include/private/base/SkDeque.h" |
| #include "include/private/base/SkTArray.h" |
| #include "src/core/SkTHash.h" |
| |
| #include <memory> |
| #include <vector> |
| |
| namespace skgpu::graphite { |
| |
| class Buffer; |
| class CommandBuffer; |
| class Context; |
| class GpuWorkSubmission; |
| struct InsertRecordingInfo; |
| class ResourceProvider; |
| class SharedContext; |
| class Task; |
| class UploadBufferManager; |
| |
| /** |
| * QueueManager class manages all our command buffers and making sure they are submitted to the GPU |
| * in the correct order. Each backend subclasses this class in order to specialize how it gets |
| * new command buffers and how they are submitted |
| * |
| * The class also supports sending commands to either a protected command buffer or a non-protected |
| * command buffer. When we are in a non-protected Context, all commands will use non-protected |
| * command buffers. When we are in a protected Context, the majority of commands will all go to a |
| * protected command buffer (e.g. everything coming in via addRecording). However, there are cases |
| * where we need to do some commands in a non-protected command buffer. One specific example of this |
| * is when uploading data to a buffer that is read in the vertex shader. Protected memory is not |
| * allowed to be accessed in a vertex shader, so all resources must be non-protected. That means if |
| * we need to copy data into these resources, those copy operations must occur in a non-protected |
| * command buffer. The only way to current request a command buffer that does not match the |
| * protectedness of the Context is to call addTask directly here. We do not support intermixing |
| * calls to a protected and non-protected command buffer without calling submit beforehand. If you |
| * want to switch which type of command is being recorded, you must make sure to call submitToGpu |
| * before recording the new commands. |
| */ |
| class QueueManager { |
| public: |
| virtual ~QueueManager(); |
| |
| // Adds the commands from the passed in Recording to the current CommandBuffer |
| [[nodiscard]] bool addRecording(const InsertRecordingInfo&, Context*); |
| |
| // Adds the commands from the passed in Task to the current CommandBuffer |
| [[nodiscard]] bool addTask(Task*, Context*, Protected); |
| |
| // Adds a proc that will be called when the current CommandBuffer is submitted and finishes |
| [[nodiscard]] bool addFinishInfo(const InsertFinishInfo&, |
| ResourceProvider*, |
| SkSpan<const sk_sp<Buffer>> buffersToAsyncMap = {}); |
| |
| [[nodiscard]] bool submitToGpu(); |
| [[nodiscard]] bool hasUnfinishedGpuWork(); |
| void checkForFinishedWork(SyncToCpu); |
| |
| #if defined(GPU_TEST_UTILS) |
| virtual void startCapture() {} |
| virtual void stopCapture() {} |
| #endif |
| |
| void returnCommandBuffer(std::unique_ptr<CommandBuffer>); |
| |
| virtual void tick() const {} |
| |
| void addUploadBufferManagerRefs(UploadBufferManager*); |
| |
| protected: |
| QueueManager(const SharedContext* sharedContext); |
| |
| using OutstandingSubmission = std::unique_ptr<GpuWorkSubmission>; |
| |
| const SharedContext* fSharedContext; |
| std::unique_ptr<CommandBuffer> fCurrentCommandBuffer; |
| |
| private: |
| virtual std::unique_ptr<CommandBuffer> getNewCommandBuffer(ResourceProvider*, Protected) = 0; |
| virtual OutstandingSubmission onSubmitToGpu() = 0; |
| |
| bool setupCommandBuffer(ResourceProvider*, Protected); |
| |
| std::vector<std::unique_ptr<CommandBuffer>>* getAvailableCommandBufferList(Protected); |
| |
| SkDeque fOutstandingSubmissions; |
| |
| std::vector<std::unique_ptr<CommandBuffer>> fAvailableCommandBuffers; |
| std::vector<std::unique_ptr<CommandBuffer>> fAvailableProtectedCommandBuffers; |
| |
| skia_private::THashMap<uint32_t, uint32_t> fLastAddedRecordingIDs; |
| }; |
| |
| } // namespace skgpu::graphite |
| |
| #endif // skgpu_graphite_QueueManager_DEFINED |