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/*
* Copyright 2006 The Android Open Source Project
*
* Use of this source code is governed by a BSD-style license that can be
* found in the LICENSE file.
*/
#ifndef SkEmbossMaskFilter_DEFINED
#define SkEmbossMaskFilter_DEFINED
#include "include/core/SkColor.h"
#include "include/core/SkFlattenable.h"
#include "include/core/SkMaskFilter.h"
#include "include/core/SkRefCnt.h"
#include "include/core/SkScalar.h"
#include "src/core/SkMask.h"
#include "src/core/SkMaskFilterBase.h"
#include <cstdint>
#include <utility>
class SkImageFilter;
class SkMatrix;
class SkPaint;
class SkReadBuffer;
class SkWriteBuffer;
struct SkIPoint;
struct SkPoint3;
/** \class SkEmbossMaskFilter
This mask filter creates a 3D emboss look, by specifying a light and blur amount.
*/
class SkEmbossMaskFilter : public SkMaskFilterBase {
public:
struct Light {
SkScalar fDirection[3]; // x,y,z
uint16_t fPad;
uint8_t fAmbient;
uint8_t fSpecular; // exponent, 4.4 right now
};
static sk_sp<SkMaskFilter> Make(SkScalar blurSigma, const Light& light);
// overrides from SkMaskFilter
// This method is not exported to java.
SkMask::Format getFormat() const override;
// This method is not exported to java.
bool filterMask(SkMaskBuilder* dst, const SkMask& src, const SkMatrix&,
SkIPoint* margin) const override;
SkMaskFilterBase::Type type() const override { return SkMaskFilterBase::Type::kEmboss; }
std::pair<sk_sp<SkImageFilter>, bool> asImageFilter(const SkMatrix& ctm,
const SkPaint& paint) const override;
protected:
SkEmbossMaskFilter(SkScalar blurSigma, const Light& light);
void flatten(SkWriteBuffer&) const override;
private:
SK_FLATTENABLE_HOOKS(SkEmbossMaskFilter)
/**
* Create a filter that calculates the specular illumination from a distant light source,
* interpreting the alpha channel of the input as the height profile of the surface (to
* approximate normal vectors). This is based on the legacy raster implementation of the
* emboss mask filter for clients that still use it.
* @param direction The direction to the distance light.
* @param lightColor The color of the specular light source.
* @param surfaceScale Scale factor to transform from alpha values to physical height.
* @param ks Specular reflectance coefficient.
* @param shininess The specular exponent determining how shiny the surface is.
* @param input The input filter that defines surface normals (as alpha), or uses the
* source bitmap when null.
* @param cropRect Optional rectangle that crops the input and output.
*
* Defined in SkLightingImageFilter.cpp because it overlaps heavily with
* SkImageFilters::DistantLitSpecular and that family of functions.
*/
static sk_sp<SkImageFilter> LegacySpecular(const SkPoint3& direction, SkColor lightColor,
SkScalar surfaceScale, SkScalar ks,
SkScalar shininess, sk_sp<SkImageFilter> input);
Light fLight;
SkScalar fBlurSigma;
using INHERITED = SkMaskFilter;
};
#endif