| static float4 sk_FragColor; |
| |
| struct SPIRV_Cross_Output |
| { |
| float4 sk_FragColor : SV_Target0; |
| }; |
| |
| float userfunc_ff(float _20) |
| { |
| return _20 + 1.0f; |
| } |
| |
| float4 main(float2 _26) |
| { |
| float b = 2.0f; |
| float c = 3.0f; |
| b = 2.0f; |
| b = 3.0f + 77.0f; |
| b = sin(3.0f + 77.0f); |
| float _37 = 3.0f + 77.0f; |
| float _40 = 3.0f + 77.0f; |
| b = userfunc_ff(_40); |
| float _42 = cos(3.0f); |
| b = _42; |
| b = _42; |
| for (int x = 0; x < 1; x++) |
| { |
| } |
| float d = c; |
| b = 3.0f; |
| float _60 = c + 1.0f; |
| d = _60; |
| return float4(float(3.0f == 2.0f), float(true), float(_60 == 5.0f), float(_60 == 4.0f)); |
| } |
| |
| void frag_main() |
| { |
| float2 _15 = 0.0f.xx; |
| sk_FragColor = main(_15); |
| } |
| |
| SPIRV_Cross_Output main() |
| { |
| frag_main(); |
| SPIRV_Cross_Output stage_output; |
| stage_output.sk_FragColor = sk_FragColor; |
| return stage_output; |
| } |