| out vec4 sk_FragColor; | |
| uniform vec4 colorGreen; | |
| uniform vec4 colorRed; | |
| vec4 main() { | |
| bool ok = true; | |
| ok = ok && colorGreen.y == 1.0; | |
| ok = ok && colorGreen.x != 1.0; | |
| ok = ok && colorGreen.yx == colorRed.xy; | |
| ok = ok && colorGreen.yx == colorRed.xy; | |
| ok = ok && (colorGreen.yx == colorRed.xy || colorGreen.w != colorRed.w); | |
| ok = ok && (colorGreen.yx != colorRed.xy && colorGreen.w == colorRed.w); | |
| return ok ? colorGreen : colorRed; | |
| } |