| cbuffer _UniformBuffer : register(b0, space0) |
| { |
| float4 _10_colorGreen : packoffset(c0); |
| float4 _10_colorRed : packoffset(c1); |
| }; |
| |
| |
| static float4 sk_FragColor; |
| |
| struct SPIRV_Cross_Output |
| { |
| float4 sk_FragColor : SV_Target0; |
| }; |
| |
| bool TrueFalse_b() |
| { |
| int x = 1; |
| int y = 1; |
| bool _37 = false; |
| if (true) |
| { |
| _37 = true; |
| } |
| else |
| { |
| int _34 = 1 + 1; |
| y = _34; |
| _37 = _34 == 3; |
| } |
| if (_37) |
| { |
| bool _46 = false; |
| if (true) |
| { |
| _46 = y == 1; |
| } |
| else |
| { |
| _46 = false; |
| } |
| return _46; |
| } |
| else |
| { |
| return false; |
| } |
| } |
| |
| bool FalseTrue_b() |
| { |
| int x = 1; |
| int y = 1; |
| bool _56 = false; |
| if (1 == 2) |
| { |
| _56 = true; |
| } |
| else |
| { |
| int _54 = 1 + 1; |
| y = _54; |
| _56 = _54 == 2; |
| } |
| if (_56) |
| { |
| bool _64 = false; |
| if (true) |
| { |
| _64 = y == 2; |
| } |
| else |
| { |
| _64 = false; |
| } |
| return _64; |
| } |
| else |
| { |
| return false; |
| } |
| } |
| |
| bool FalseFalse_b() |
| { |
| int x = 1; |
| int y = 1; |
| bool _73 = false; |
| if (1 == 2) |
| { |
| _73 = true; |
| } |
| else |
| { |
| int _71 = 1 + 1; |
| y = _71; |
| _73 = _71 == 3; |
| } |
| if (_73) |
| { |
| return false; |
| } |
| else |
| { |
| bool _81 = false; |
| if (true) |
| { |
| _81 = y == 2; |
| } |
| else |
| { |
| _81 = false; |
| } |
| return _81; |
| } |
| } |
| |
| float4 main(float2 _83) |
| { |
| int _RESERVED_IDENTIFIER_FIXUP_2_y = 1; |
| bool _RESERVED_IDENTIFIER_FIXUP_0_TrueTrue = true; |
| bool _91 = false; |
| if (true) |
| { |
| _91 = TrueFalse_b(); |
| } |
| else |
| { |
| _91 = false; |
| } |
| bool _95 = false; |
| if (_91) |
| { |
| _95 = FalseTrue_b(); |
| } |
| else |
| { |
| _95 = false; |
| } |
| bool _99 = false; |
| if (_95) |
| { |
| _99 = FalseFalse_b(); |
| } |
| else |
| { |
| _99 = false; |
| } |
| float4 _100 = 0.0f.xxxx; |
| if (_99) |
| { |
| _100 = _10_colorGreen; |
| } |
| else |
| { |
| _100 = _10_colorRed; |
| } |
| return _100; |
| } |
| |
| void frag_main() |
| { |
| float2 _20 = 0.0f.xx; |
| sk_FragColor = main(_20); |
| } |
| |
| SPIRV_Cross_Output main() |
| { |
| frag_main(); |
| SPIRV_Cross_Output stage_output; |
| stage_output.sk_FragColor = sk_FragColor; |
| return stage_output; |
| } |