| diagnostic(off, derivative_uniformity); | 
 | diagnostic(off, chromium.unreachable_code); | 
 | struct FSOut { | 
 |   @location(0) sk_FragColor: vec4<f32>, | 
 | }; | 
 | struct _GlobalUniforms { | 
 |   colorGreen: vec4<f32>, | 
 |   colorRed: vec4<f32>, | 
 | }; | 
 | @binding(0) @group(0) var<uniform> _globalUniforms: _GlobalUniforms; | 
 | fn TrueFalse_b() -> bool { | 
 |   { | 
 |     var x: i32 = 1; | 
 |     var y: i32 = 1; | 
 |     var _skTemp0: bool; | 
 |     if x == 1 { | 
 |       y = y + 1; | 
 |       _skTemp0 = (y == 3); | 
 |     } else { | 
 |       _skTemp0 = false; | 
 |     } | 
 |     if _skTemp0 { | 
 |       { | 
 |         return false; | 
 |       } | 
 |     } else { | 
 |       { | 
 |         return (x == 1) && (y == 2); | 
 |       } | 
 |     } | 
 |   } | 
 |   return bool(); | 
 | } | 
 | fn FalseTrue_b() -> bool { | 
 |   { | 
 |     var x: i32 = 1; | 
 |     var y: i32 = 1; | 
 |     var _skTemp1: bool; | 
 |     if x == 2 { | 
 |       y = y + 1; | 
 |       _skTemp1 = (y == 2); | 
 |     } else { | 
 |       _skTemp1 = false; | 
 |     } | 
 |     if _skTemp1 { | 
 |       { | 
 |         return false; | 
 |       } | 
 |     } else { | 
 |       { | 
 |         return (x == 1) && (y == 1); | 
 |       } | 
 |     } | 
 |   } | 
 |   return bool(); | 
 | } | 
 | fn FalseFalse_b() -> bool { | 
 |   { | 
 |     var x: i32 = 1; | 
 |     var y: i32 = 1; | 
 |     var _skTemp2: bool; | 
 |     if x == 2 { | 
 |       y = y + 1; | 
 |       _skTemp2 = (y == 3); | 
 |     } else { | 
 |       _skTemp2 = false; | 
 |     } | 
 |     if _skTemp2 { | 
 |       { | 
 |         return false; | 
 |       } | 
 |     } else { | 
 |       { | 
 |         return (x == 1) && (y == 1); | 
 |       } | 
 |     } | 
 |   } | 
 |   return bool(); | 
 | } | 
 | fn _skslMain(_skParam0: vec2<f32>) -> vec4<f32> { | 
 |   { | 
 |     var _0_TrueTrue: bool; | 
 |     var _2_y: i32 = 1; | 
 |     _2_y = _2_y + 1; | 
 |     if _2_y == 2 { | 
 |       { | 
 |         _0_TrueTrue = (_2_y == 2); | 
 |       } | 
 |     } else { | 
 |       { | 
 |         _0_TrueTrue = false; | 
 |       } | 
 |     } | 
 |     var _skTemp3: vec4<f32>; | 
 |     var _skTemp4: bool; | 
 |     var _skTemp5: bool; | 
 |     var _skTemp6: bool; | 
 |     if _0_TrueTrue { | 
 |       let _skTemp7 = TrueFalse_b(); | 
 |       _skTemp6 = _skTemp7; | 
 |     } else { | 
 |       _skTemp6 = false; | 
 |     } | 
 |     if _skTemp6 { | 
 |       let _skTemp8 = FalseTrue_b(); | 
 |       _skTemp5 = _skTemp8; | 
 |     } else { | 
 |       _skTemp5 = false; | 
 |     } | 
 |     if _skTemp5 { | 
 |       let _skTemp9 = FalseFalse_b(); | 
 |       _skTemp4 = _skTemp9; | 
 |     } else { | 
 |       _skTemp4 = false; | 
 |     } | 
 |     if _skTemp4 { | 
 |       _skTemp3 = _globalUniforms.colorGreen; | 
 |     } else { | 
 |       _skTemp3 = _globalUniforms.colorRed; | 
 |     } | 
 |     return _skTemp3; | 
 |   } | 
 | } | 
 | @fragment fn main() -> FSOut { | 
 |   var _stageOut: FSOut; | 
 |   _stageOut.sk_FragColor = _skslMain(/*fragcoord*/ vec2<f32>()); | 
 |   return _stageOut; | 
 | } |