| out vec4 sk_FragColor; | |
| uniform vec4 colorGreen; | |
| uniform vec4 colorRed; | |
| struct S { | |
| int i; | |
| }; | |
| vec4 fnGreen_h4bf2(bool b, vec2 _skAnonymousParam1) { | |
| return colorGreen; | |
| } | |
| vec4 fnRed_h4ifS(int _skAnonymousParam0, float f, S _skAnonymousParam2) { | |
| return colorRed; | |
| } | |
| vec4 main() { | |
| return bool(colorGreen.y) ? fnGreen_h4bf2(true, coords) : fnRed_h4ifS(123, 3.14, S(0)); | |
| } |