| out vec4 sk_FragColor; | |
| int zero = 0; | |
| const float globalArray[2] = float[2](1.0, 1.0); | |
| const vec2 globalVector = vec2(1.0); | |
| const mat2 globalMatrix = mat2(1.0, 1.0, 1.0, 1.0); | |
| vec4 main() { | |
| const float localArray[2] = float[2](0.0, 1.0); | |
| const vec2 localVector = vec2(1.0); | |
| const mat2 localMatrix = mat2(0.0, 1.0, 2.0, 3.0); | |
| return vec4(globalArray[zero] * localArray[zero], globalVector[zero] * localVector[zero], globalMatrix[zero] * localMatrix[zero]); | |
| } |