| struct _GlobalUniforms { |
| colorGreen: vec4<f32>, |
| colorRed: vec4<f32>, |
| }; |
| @binding(0) @group(0) var<uniform> _globalUniforms: _GlobalUniforms; |
| fn test_same_vectors_bbffff(_skParam0: bool, _skParam1: f32, _skParam2: f32, _skParam3: f32, _skParam4: f32) -> bool { |
| let eq = _skParam0; |
| let f1 = _skParam1; |
| let f2 = _skParam2; |
| let f3 = _skParam3; |
| let f4 = _skParam4; |
| { |
| var one: f32 = f32(_globalUniforms.colorGreen.x + 1.0); |
| var a: vec4<f32> = vec4<f32>(f1, f2, f3, f4); |
| var b: vec4<f32> = vec4<f32>(f1 * one, f2 * one, f3 * one, f4 * one); |
| return select(any(a != b), all(a == b), eq); |
| } |
| } |
| fn test_diff_vectors_bbffff(_skParam0: bool, _skParam1: f32, _skParam2: f32, _skParam3: f32, _skParam4: f32) -> bool { |
| let eq = _skParam0; |
| let f1 = _skParam1; |
| let f2 = _skParam2; |
| let f3 = _skParam3; |
| let f4 = _skParam4; |
| { |
| var two: f32 = f32(_globalUniforms.colorGreen.x + 2.0); |
| var a: vec4<f32> = vec4<f32>(f1, f2, f3, f4); |
| var b: vec4<f32> = vec4<f32>(f1 * two, f2 * two, f3 * two, f4 * two); |
| return select(any(a != b), all(a == b), eq); |
| } |
| } |
| fn main(_skParam0: vec2<f32>) -> vec4<f32> { |
| let coords = _skParam0; |
| { |
| var NAN1: f32 = f32(_globalUniforms.colorGreen.x / _globalUniforms.colorGreen.z); |
| var NAN2: f32 = f32(_globalUniforms.colorGreen.z / _globalUniforms.colorGreen.x); |
| var ZP: f32 = f32(_globalUniforms.colorGreen.x * _globalUniforms.colorGreen.z); |
| var ZM: f32 = f32(-_globalUniforms.colorGreen.x * _globalUniforms.colorGreen.z); |
| var F42: f32 = f32(_globalUniforms.colorGreen.y * 42.0); |
| var F43: f32 = f32(_globalUniforms.colorGreen.y * 43.0); |
| var F44: f32 = f32(_globalUniforms.colorGreen.y * 44.0); |
| var F45: f32 = f32(_globalUniforms.colorGreen.y * 45.0); |
| var EQ: bool = true; |
| var NE: bool = false; |
| var _0_one: f32 = f32(_globalUniforms.colorGreen.x + 1.0); |
| var _1_a: vec4<f32> = vec4<f32>(F42, ZM, ZP, F43); |
| var _2_b: vec4<f32> = vec4<f32>(F42 * _0_one, ZM * _0_one, ZP * _0_one, F43 * _0_one); |
| var _skTemp0: vec4<f32>; |
| var _skTemp1: bool; |
| var _skTemp2: bool; |
| var _skTemp3: bool; |
| var _skTemp4: bool; |
| var _skTemp5: bool; |
| var _skTemp6: bool; |
| var _skTemp7: bool; |
| if select(any(_1_a != _2_b), all(_1_a == _2_b), EQ) { |
| let _skTemp8 = test_same_vectors_bbffff(NE, F42, ZM, ZP, F43); |
| _skTemp7 = !_skTemp8; |
| } else { |
| _skTemp7 = false; |
| } |
| if _skTemp7 { |
| let _skTemp9 = test_same_vectors_bbffff(NE, F42, NAN1, NAN2, F43); |
| _skTemp6 = _skTemp9; |
| } else { |
| _skTemp6 = false; |
| } |
| if _skTemp6 { |
| let _skTemp10 = test_same_vectors_bbffff(EQ, F42, NAN1, NAN2, F43); |
| _skTemp5 = !_skTemp10; |
| } else { |
| _skTemp5 = false; |
| } |
| if _skTemp5 { |
| let _skTemp11 = test_diff_vectors_bbffff(NE, F42, F43, F44, F45); |
| _skTemp4 = _skTemp11; |
| } else { |
| _skTemp4 = false; |
| } |
| if _skTemp4 { |
| let _skTemp12 = test_diff_vectors_bbffff(EQ, F42, F43, F44, F45); |
| _skTemp3 = !_skTemp12; |
| } else { |
| _skTemp3 = false; |
| } |
| if _skTemp3 { |
| let _skTemp13 = test_diff_vectors_bbffff(NE, NAN1, ZM, ZP, F42); |
| _skTemp2 = _skTemp13; |
| } else { |
| _skTemp2 = false; |
| } |
| if _skTemp2 { |
| let _skTemp14 = test_diff_vectors_bbffff(EQ, NAN1, ZM, ZP, F42); |
| _skTemp1 = !_skTemp14; |
| } else { |
| _skTemp1 = false; |
| } |
| if _skTemp1 { |
| _skTemp0 = _globalUniforms.colorGreen; |
| } else { |
| _skTemp0 = _globalUniforms.colorRed; |
| } |
| return vec4<f32>(_skTemp0); |
| } |
| } |
| @fragment fn runtimeShaderMain(@location(0) _coords: vec2<f32>) -> @location(0) vec4<f32> { |
| return main(_coords); |
| } |