blob: c10feafe7340f5701bc31762e64f036b50d15ab2 [file] [log] [blame]
struct _GlobalUniforms {
colorGreen: vec4<f32>,
colorRed: vec4<f32>,
};
@binding(0) @group(0) var<uniform> _globalUniforms: _GlobalUniforms;
fn test_same_vectors_bbffff(_skParam0: bool, _skParam1: f32, _skParam2: f32, _skParam3: f32, _skParam4: f32) -> bool {
let eq = _skParam0;
let f1 = _skParam1;
let f2 = _skParam2;
let f3 = _skParam3;
let f4 = _skParam4;
{
var one: f32 = f32(_globalUniforms.colorGreen.x + 1.0);
var a: vec4<f32> = vec4<f32>(f1, f2, f3, f4);
var b: vec4<f32> = vec4<f32>(f1 * one, f2 * one, f3 * one, f4 * one);
return select(any(a != b), all(a == b), eq);
}
}
fn test_diff_vectors_bbffff(_skParam0: bool, _skParam1: f32, _skParam2: f32, _skParam3: f32, _skParam4: f32) -> bool {
let eq = _skParam0;
let f1 = _skParam1;
let f2 = _skParam2;
let f3 = _skParam3;
let f4 = _skParam4;
{
var two: f32 = f32(_globalUniforms.colorGreen.x + 2.0);
var a: vec4<f32> = vec4<f32>(f1, f2, f3, f4);
var b: vec4<f32> = vec4<f32>(f1 * two, f2 * two, f3 * two, f4 * two);
return select(any(a != b), all(a == b), eq);
}
}
fn main(_skParam0: vec2<f32>) -> vec4<f32> {
let coords = _skParam0;
{
var NAN1: f32 = f32(_globalUniforms.colorGreen.x / _globalUniforms.colorGreen.z);
var NAN2: f32 = f32(_globalUniforms.colorGreen.z / _globalUniforms.colorGreen.x);
var ZP: f32 = f32(_globalUniforms.colorGreen.x * _globalUniforms.colorGreen.z);
var ZM: f32 = f32(-_globalUniforms.colorGreen.x * _globalUniforms.colorGreen.z);
var F42: f32 = f32(_globalUniforms.colorGreen.y * 42.0);
var F43: f32 = f32(_globalUniforms.colorGreen.y * 43.0);
var F44: f32 = f32(_globalUniforms.colorGreen.y * 44.0);
var F45: f32 = f32(_globalUniforms.colorGreen.y * 45.0);
var EQ: bool = true;
var NE: bool = false;
var _0_one: f32 = f32(_globalUniforms.colorGreen.x + 1.0);
var _1_a: vec4<f32> = vec4<f32>(F42, ZM, ZP, F43);
var _2_b: vec4<f32> = vec4<f32>(F42 * _0_one, ZM * _0_one, ZP * _0_one, F43 * _0_one);
var _skTemp0: vec4<f32>;
var _skTemp1: bool;
var _skTemp2: bool;
var _skTemp3: bool;
var _skTemp4: bool;
var _skTemp5: bool;
var _skTemp6: bool;
var _skTemp7: bool;
if select(any(_1_a != _2_b), all(_1_a == _2_b), EQ) {
let _skTemp8 = test_same_vectors_bbffff(NE, F42, ZM, ZP, F43);
_skTemp7 = !_skTemp8;
} else {
_skTemp7 = false;
}
if _skTemp7 {
let _skTemp9 = test_same_vectors_bbffff(NE, F42, NAN1, NAN2, F43);
_skTemp6 = _skTemp9;
} else {
_skTemp6 = false;
}
if _skTemp6 {
let _skTemp10 = test_same_vectors_bbffff(EQ, F42, NAN1, NAN2, F43);
_skTemp5 = !_skTemp10;
} else {
_skTemp5 = false;
}
if _skTemp5 {
let _skTemp11 = test_diff_vectors_bbffff(NE, F42, F43, F44, F45);
_skTemp4 = _skTemp11;
} else {
_skTemp4 = false;
}
if _skTemp4 {
let _skTemp12 = test_diff_vectors_bbffff(EQ, F42, F43, F44, F45);
_skTemp3 = !_skTemp12;
} else {
_skTemp3 = false;
}
if _skTemp3 {
let _skTemp13 = test_diff_vectors_bbffff(NE, NAN1, ZM, ZP, F42);
_skTemp2 = _skTemp13;
} else {
_skTemp2 = false;
}
if _skTemp2 {
let _skTemp14 = test_diff_vectors_bbffff(EQ, NAN1, ZM, ZP, F42);
_skTemp1 = !_skTemp14;
} else {
_skTemp1 = false;
}
if _skTemp1 {
_skTemp0 = _globalUniforms.colorGreen;
} else {
_skTemp0 = _globalUniforms.colorRed;
}
return vec4<f32>(_skTemp0);
}
}
@fragment fn runtimeShaderMain(@location(0) _coords: vec2<f32>) -> @location(0) vec4<f32> {
return main(_coords);
}