| const gInitialized: f32 = -1.0; | |
| var<private> gInitializedFromOther: f32 = 1.0; | |
| var<private> gUninitialized: f32; | |
| fn init_globals_v() { | |
| { | |
| gUninitialized = 1.0; | |
| } | |
| } | |
| fn main(_skParam0: vec2<f32>) -> vec4<f32> { | |
| let xy = _skParam0; | |
| { | |
| init_globals_v(); | |
| return vec4<f32>(0.0, gInitializedFromOther, 0.0, gUninitialized); | |
| } | |
| } | |
| @fragment fn runtimeShaderMain(@location(0) _coords: vec2<f32>) -> @location(0) vec4<f32> { | |
| return main(_coords); | |
| } |