blob: 5846b1f44cb0a9f794839f35ce2d314ef4954a59 [file] [log] [blame]
/*#pragma settings UsesPrecisionModifiers*/
sampler2D tex;
in float2 texcoord;
in short2 offset;
void main() {
short scalar = offset.y;
sk_FragColor = sample(tex, texcoord + float2(offset * scalar));
}