blob: 92d9938efa1e82da4fb8f5ea88a513e793e2b9f7 [file] [log] [blame]
/*
* Copyright 2022 Google LLC
*
* Use of this source code is governed by a BSD-style license that can be
* found in the LICENSE file.
*/
#include "tools/graphite/dawn/GraphiteDawnTestContext.h"
#include "include/gpu/graphite/Context.h"
#include "include/gpu/graphite/ContextOptions.h"
#include "include/gpu/graphite/dawn/DawnTypes.h"
#include "include/gpu/graphite/dawn/DawnUtils.h"
#include "include/private/base/SkOnce.h"
#include "include/private/gpu/graphite/ContextOptionsPriv.h"
#include "tools/gpu/ContextType.h"
#include "tools/graphite/TestOptions.h"
#include "dawn/dawn_proc.h"
#define LOG_ADAPTER 0
namespace skiatest::graphite {
std::unique_ptr<GraphiteTestContext> DawnTestContext::Make(wgpu::BackendType backend) {
static std::unique_ptr<dawn::native::Instance> sInstance;
static SkOnce sOnce;
static constexpr const char* kToggles[] = {
"allow_unsafe_apis", // Needed for dual-source blending.
"use_user_defined_labels_in_backend",
};
wgpu::DawnTogglesDescriptor togglesDesc;
togglesDesc.enabledToggleCount = std::size(kToggles);
togglesDesc.enabledToggles = kToggles;
// Creation of Instance is cheap but calling EnumerateAdapters can be expensive the first time,
// but then the results are cached on the Instance object. So save the Instance here so we can
// avoid the overhead of EnumerateAdapters on every test.
sOnce([&]{
DawnProcTable backendProcs = dawn::native::GetProcs();
dawnProcSetProcs(&backendProcs);
sInstance = std::make_unique<dawn::native::Instance>();
});
dawn::native::Adapter matchedAdaptor;
wgpu::RequestAdapterOptions options;
options.nextInChain = &togglesDesc;
std::vector<dawn::native::Adapter> adapters = sInstance->EnumerateAdapters(&options);
SkASSERT(!adapters.empty());
// Sort adapters by adapterType(DiscreteGPU, IntegratedGPU, CPU) and
// backendType(WebGPU, D3D11, D3D12, Metal, Vulkan, OpenGL, OpenGLES).
std::sort(adapters.begin(),
adapters.end(),
[](dawn::native::Adapter a, dawn::native::Adapter b) {
wgpu::AdapterProperties propA;
wgpu::AdapterProperties propB;
a.GetProperties(&propA);
b.GetProperties(&propB);
return std::tuple(propA.adapterType, propA.backendType) <
std::tuple(propB.adapterType, propB.backendType);
});
for (const auto& adapter : adapters) {
wgpu::AdapterProperties props;
adapter.GetProperties(&props);
if (backend == props.backendType) {
matchedAdaptor = adapter;
break;
}
}
if (!matchedAdaptor) {
return nullptr;
}
#if LOG_ADAPTER
wgpu::AdapterProperties properties;
sAdapter.GetProperties(&properties);
SkDebugf("GPU: %s\nDriver: %s\n", properties.name, properties.driverDescription);
#endif
std::vector<wgpu::FeatureName> features;
wgpu::Adapter adapter = matchedAdaptor.Get();
if (adapter.HasFeature(wgpu::FeatureName::MSAARenderToSingleSampled)) {
features.push_back(wgpu::FeatureName::MSAARenderToSingleSampled);
}
if (adapter.HasFeature(wgpu::FeatureName::TransientAttachments)) {
features.push_back(wgpu::FeatureName::TransientAttachments);
}
if (adapter.HasFeature(wgpu::FeatureName::Norm16TextureFormats)) {
features.push_back(wgpu::FeatureName::Norm16TextureFormats);
}
if (adapter.HasFeature(wgpu::FeatureName::DualSourceBlending)) {
features.push_back(wgpu::FeatureName::DualSourceBlending);
}
if (adapter.HasFeature(wgpu::FeatureName::FramebufferFetch)) {
features.push_back(wgpu::FeatureName::FramebufferFetch);
}
if (adapter.HasFeature(wgpu::FeatureName::BufferMapExtendedUsages)) {
features.push_back(wgpu::FeatureName::BufferMapExtendedUsages);
}
wgpu::DeviceDescriptor desc;
desc.requiredFeatureCount = features.size();
desc.requiredFeatures = features.data();
desc.nextInChain = &togglesDesc;
wgpu::Device device = wgpu::Device::Acquire(matchedAdaptor.CreateDevice(&desc));
SkASSERT(device);
device.SetUncapturedErrorCallback(
[](WGPUErrorType type, const char* message, void*) {
SkDebugf("Device error: %s\n", message);
},
/*userdata=*/nullptr);
device.SetDeviceLostCallback(
[](WGPUDeviceLostReason reason, const char* message, void*) {
if (reason != WGPUDeviceLostReason_Destroyed) {
SK_ABORT("Device lost: %s\n", message);
}
},
/*userdata=*/nullptr);
skgpu::graphite::DawnBackendContext backendContext;
backendContext.fDevice = device;
backendContext.fQueue = device.GetQueue();
return std::unique_ptr<GraphiteTestContext>(new DawnTestContext(backendContext));
}
skgpu::ContextType DawnTestContext::contextType() {
wgpu::AdapterProperties props;
fBackendContext.fDevice.GetAdapter().GetProperties(&props);
switch (props.backendType) {
case wgpu::BackendType::D3D11:
return skgpu::ContextType::kDawn_D3D11;
case wgpu::BackendType::D3D12:
return skgpu::ContextType::kDawn_D3D12;
case wgpu::BackendType::Metal:
return skgpu::ContextType::kDawn_Metal;
case wgpu::BackendType::Vulkan:
return skgpu::ContextType::kDawn_Vulkan;
case wgpu::BackendType::OpenGL:
return skgpu::ContextType::kDawn_OpenGL;
case wgpu::BackendType::OpenGLES:
return skgpu::ContextType::kDawn_OpenGLES;
default:
SK_ABORT("unexpected Dawn backend");
return skgpu::ContextType::kMock;
}
}
std::unique_ptr<skgpu::graphite::Context> DawnTestContext::makeContext(const TestOptions& options) {
skgpu::graphite::ContextOptions revisedContextOptions(options.fContextOptions);
skgpu::graphite::ContextOptionsPriv contextOptionsPriv;
if (!options.fContextOptions.fOptionsPriv) {
revisedContextOptions.fOptionsPriv = &contextOptionsPriv;
}
// Needed to make synchronous readPixels work
revisedContextOptions.fOptionsPriv->fStoreContextRefInRecorder = true;
auto backendContext = fBackendContext;
if (options.fNeverYieldToWebGPU) {
backendContext.fTick = nullptr;
}
return skgpu::graphite::ContextFactory::MakeDawn(backendContext, revisedContextOptions);
}
void DawnTestContext::tick() { fBackendContext.fTick(fBackendContext.fDevice); }
} // namespace skiatest::graphite