| out vec4 sk_FragColor; | |
| uniform vec4 colorGreen; | |
| bool shouldLoop_bh4(vec4 v) { | |
| return v.x < 0.5; | |
| } | |
| vec4 grow_h4h4(vec4 v) { | |
| return v + vec4(0.125); | |
| } | |
| vec4 main() { | |
| for (vec4 color = vec4(0.0625);shouldLoop_bh4(color); color = grow_h4h4(color)) { | |
| } | |
| return colorGreen; | |
| } |