| diagnostic(off, derivative_uniformity); |
| struct FSOut { |
| @location(0) sk_FragColor: vec4<f32>, |
| }; |
| struct _GlobalUniforms { |
| colorGreen: vec4<f32>, |
| colorRed: vec4<f32>, |
| }; |
| @binding(0) @group(0) var<uniform> _globalUniforms: _GlobalUniforms; |
| fn _skslMain(coords: vec2<f32>) -> vec4<f32> { |
| { |
| var check: i32 = 0; |
| check = check + i32(select(1, 0, _globalUniforms.colorGreen.y == 1.0)); |
| check = check + i32(_globalUniforms.colorGreen.x == 1.0); |
| check = check + i32(select(1, 0, all(_globalUniforms.colorGreen.yx == _globalUniforms.colorRed.xy))); |
| check = check + i32(any(_globalUniforms.colorGreen.yx != _globalUniforms.colorRed.xy)); |
| return select(_globalUniforms.colorRed, _globalUniforms.colorGreen, vec4<bool>(check == 0)); |
| } |
| } |
| @fragment fn main() -> FSOut { |
| var _stageOut: FSOut; |
| _stageOut.sk_FragColor = _skslMain(/*fragcoord*/ vec2<f32>()); |
| return _stageOut; |
| } |