blob: 06d094b218d656a25919eb332bacb90b29892417 [file] [log] [blame]
out vec4 sk_FragColor;
struct SomeData {
vec4 a;
vec2 b;
};
layout (binding = 0, set = 0) readonly buffer storageBuffer {
uint offset;
SomeData[] inputData;
};
layout (binding = 1, set = 0) buffer outputBuffer {
SomeData[] outputData;
};
layout (location = 2) flat in int bufferIndex;
vec4 main() {
outputData[offset] = inputData[offset];
return inputData[bufferIndex].a * inputData[bufferIndex].b.x;
}