| out vec4 sk_FragColor; | |
| layout (binding = 0) uniform sampler2D test2D; | |
| layout (binding = 1) uniform sampler2D test2DRect; | |
| void main() { | |
| sk_FragColor = texture(test2D, vec2(0.5)); | |
| sk_FragColor = texture(test2DRect, vec2(0.5)); | |
| sk_FragColor = textureProj(test2DRect, vec3(0.5)); | |
| } |