| out vec4 sk_FragColor; | |
| uniform vec4 colorGreen; | |
| uniform vec4 colorRed; | |
| bool out_params_are_distinct_bhh(out float x, out float y) { | |
| x = 1.0; | |
| y = 2.0; | |
| return x == 1.0 && y == 2.0; | |
| } | |
| vec4 main() { | |
| float x = 0.0; | |
| return out_params_are_distinct_bhh(x, x) ? colorGreen : colorRed; | |
| } |