| cbuffer _UniformBuffer : register(b0, space0) |
| { |
| float4 _7_colorGreen : packoffset(c0); |
| float4 _7_colorRed : packoffset(c1); |
| float _7_unknownInput : packoffset(c2); |
| }; |
| |
| |
| static float4 sk_FragColor; |
| |
| struct SPIRV_Cross_Output |
| { |
| float4 sk_FragColor : SV_Target0; |
| }; |
| |
| float4 main(float2 _21) |
| { |
| float x = 1.0f; |
| float y = 2.0f; |
| int z = 3; |
| float _37 = (1.0f - 1.0f) + (((2.0f * 1.0f) * 1.0f) * (2.0f - 1.0f)); |
| x = _37; |
| float _39 = (_37 / 2.0f) / _37; |
| y = _39; |
| int _47 = ((((3 / 2) % 3) << 4) >> 2) << 1; |
| z = _47; |
| bool _67 = false; |
| if ((_37 > 4.0f) == (_37 < 2.0f)) |
| { |
| _67 = true; |
| } |
| else |
| { |
| bool _66 = false; |
| if (2.0f >= _7_unknownInput) |
| { |
| _66 = _39 <= _37; |
| } |
| else |
| { |
| _66 = false; |
| } |
| _67 = _66; |
| } |
| bool b = _67; |
| bool _71 = _7_unknownInput > 2.0f; |
| bool c = _71; |
| bool _73 = _67 != _71; |
| bool d = _73; |
| bool _77 = false; |
| if (_67) |
| { |
| _77 = _71; |
| } |
| else |
| { |
| _77 = false; |
| } |
| bool e = _77; |
| bool _81 = false; |
| if (_67) |
| { |
| _81 = true; |
| } |
| else |
| { |
| _81 = _71; |
| } |
| bool f = _81; |
| float _83 = _37 + 12.0f; |
| x = _83; |
| float _84 = _83 - 12.0f; |
| x = _84; |
| float _86 = _39 * 0.100000001490116119384765625f; |
| y = _86; |
| x = _84 * _86; |
| int _89 = _47 | 0; |
| z = _89; |
| int _91 = _89 & (-1); |
| z = _91; |
| int _92 = _91 ^ 0; |
| z = _92; |
| int _93 = _92 >> 2; |
| z = _93; |
| int _94 = _93 << 4; |
| z = _94; |
| z = _94 % 5; |
| float _102 = float(6); |
| x = _102; |
| y = 6.0f; |
| z = 6; |
| int2 w = int2(-6, -6); |
| int2 _121 = ~int2(-6, -6); |
| w = _121; |
| bool _128 = false; |
| if (_121.x == 5) |
| { |
| _128 = _121.y == 5; |
| } |
| else |
| { |
| _128 = false; |
| } |
| bool _132 = false; |
| if (_128) |
| { |
| _132 = _102 == 6.0f; |
| } |
| else |
| { |
| _132 = false; |
| } |
| bool _135 = false; |
| if (_132) |
| { |
| _135 = true; |
| } |
| else |
| { |
| _135 = false; |
| } |
| bool _138 = false; |
| if (_135) |
| { |
| _138 = true; |
| } |
| else |
| { |
| _138 = false; |
| } |
| float4 _139 = 0.0f.xxxx; |
| if (_138) |
| { |
| _139 = _7_colorGreen; |
| } |
| else |
| { |
| _139 = _7_colorRed; |
| } |
| return _139; |
| } |
| |
| void frag_main() |
| { |
| float2 _17 = 0.0f.xx; |
| sk_FragColor = main(_17); |
| } |
| |
| SPIRV_Cross_Output main() |
| { |
| frag_main(); |
| SPIRV_Cross_Output stage_output; |
| stage_output.sk_FragColor = sk_FragColor; |
| return stage_output; |
| } |