| cbuffer _UniformBuffer : register(b0, space0) |
| { |
| float4 _10_colorGreen : packoffset(c0); |
| float4 _10_colorRed : packoffset(c1); |
| }; |
| |
| |
| static float4 sk_FragColor; |
| |
| struct SPIRV_Cross_Output |
| { |
| float4 sk_FragColor : SV_Target0; |
| }; |
| |
| bool TrueFalse_b() |
| { |
| int x = 1; |
| int y = 1; |
| bool _38 = false; |
| if (true) |
| { |
| int _35 = 1 + 1; |
| y = _35; |
| _38 = _35 == 3; |
| } |
| else |
| { |
| _38 = false; |
| } |
| if (_38) |
| { |
| return false; |
| } |
| else |
| { |
| bool _47 = false; |
| if (true) |
| { |
| _47 = y == 2; |
| } |
| else |
| { |
| _47 = false; |
| } |
| return _47; |
| } |
| } |
| |
| bool FalseTrue_b() |
| { |
| int x = 1; |
| int y = 1; |
| bool _56 = false; |
| if (1 == 2) |
| { |
| int _54 = 1 + 1; |
| y = _54; |
| _56 = _54 == 2; |
| } |
| else |
| { |
| _56 = false; |
| } |
| if (_56) |
| { |
| return false; |
| } |
| else |
| { |
| bool _64 = false; |
| if (true) |
| { |
| _64 = y == 1; |
| } |
| else |
| { |
| _64 = false; |
| } |
| return _64; |
| } |
| } |
| |
| bool FalseFalse_b() |
| { |
| int x = 1; |
| int y = 1; |
| bool _73 = false; |
| if (1 == 2) |
| { |
| int _71 = 1 + 1; |
| y = _71; |
| _73 = _71 == 3; |
| } |
| else |
| { |
| _73 = false; |
| } |
| if (_73) |
| { |
| return false; |
| } |
| else |
| { |
| bool _81 = false; |
| if (true) |
| { |
| _81 = y == 1; |
| } |
| else |
| { |
| _81 = false; |
| } |
| return _81; |
| } |
| } |
| |
| float4 main(float2 _83) |
| { |
| int _RESERVED_IDENTIFIER_FIXUP_2_y = 1; |
| int _88 = 1 + 1; |
| _RESERVED_IDENTIFIER_FIXUP_2_y = _88; |
| bool _RESERVED_IDENTIFIER_FIXUP_0_TrueTrue = false; |
| if (_88 == 2) |
| { |
| _RESERVED_IDENTIFIER_FIXUP_0_TrueTrue = _88 == 2; |
| } |
| else |
| { |
| _RESERVED_IDENTIFIER_FIXUP_0_TrueTrue = false; |
| } |
| bool _98 = false; |
| if (_RESERVED_IDENTIFIER_FIXUP_0_TrueTrue) |
| { |
| _98 = TrueFalse_b(); |
| } |
| else |
| { |
| _98 = false; |
| } |
| bool _102 = false; |
| if (_98) |
| { |
| _102 = FalseTrue_b(); |
| } |
| else |
| { |
| _102 = false; |
| } |
| bool _106 = false; |
| if (_102) |
| { |
| _106 = FalseFalse_b(); |
| } |
| else |
| { |
| _106 = false; |
| } |
| float4 _107 = 0.0f.xxxx; |
| if (_106) |
| { |
| _107 = _10_colorGreen; |
| } |
| else |
| { |
| _107 = _10_colorRed; |
| } |
| return _107; |
| } |
| |
| void frag_main() |
| { |
| float2 _20 = 0.0f.xx; |
| sk_FragColor = main(_20); |
| } |
| |
| SPIRV_Cross_Output main() |
| { |
| frag_main(); |
| SPIRV_Cross_Output stage_output; |
| stage_output.sk_FragColor = sk_FragColor; |
| return stage_output; |
| } |