blob: 10ed3eb7f1add582b462cb868f9e92b345e1b5cc [file] [log] [blame]
static float4 sk_FragColor;
struct SPIRV_Cross_Output
{
float4 sk_FragColor : SV_Target0;
};
float4 main(float2 _18)
{
return float4(0.0f, 1.0f, 0.0f, 1.0f);
}
void frag_main()
{
float2 _14 = 0.0f.xx;
sk_FragColor = main(_14);
}
SPIRV_Cross_Output main()
{
frag_main();
SPIRV_Cross_Output stage_output;
stage_output.sk_FragColor = sk_FragColor;
return stage_output;
}