| out vec4 sk_FragColor; | |
| uniform vec4 colorGreen; | |
| uniform vec4 colorRed; | |
| float foo_ff2(const vec2 v) { | |
| return v.x * v.y; | |
| } | |
| void bar_vf(inout float x) { | |
| float y[2]; | |
| y[0] = x; | |
| y[1] = x * 2.0; | |
| x = foo_ff2(vec2(y[0], y[1])); | |
| } | |
| vec4 main() { | |
| float x = 10.0; | |
| bar_vf(x); | |
| return x == 200.0 ? colorGreen : colorRed; | |
| } |