| OpCapability Shader |
| %1 = OpExtInstImport "GLSL.std.450" |
| OpMemoryModel Logical GLSL450 |
| OpEntryPoint Fragment %main "main" %sk_FragColor %sk_FragCoord |
| OpExecutionMode %main OriginUpperLeft |
| OpName %sk_FragColor "sk_FragColor" |
| OpName %sk_FragCoord "sk_FragCoord" |
| OpName %main "main" |
| OpName %sksl_synthetic_uniforms "sksl_synthetic_uniforms" |
| OpMemberName %sksl_synthetic_uniforms 0 "u_skRTFlip" |
| OpDecorate %sk_FragColor RelaxedPrecision |
| OpDecorate %sk_FragColor Location 0 |
| OpDecorate %sk_FragColor Index 0 |
| OpDecorate %sk_FragCoord BuiltIn FragCoord |
| OpMemberDecorate %sksl_synthetic_uniforms 0 Offset 16384 |
| OpDecorate %sksl_synthetic_uniforms Block |
| OpDecorate %12 Binding 0 |
| OpDecorate %12 DescriptorSet 0 |
| OpDecorate %35 RelaxedPrecision |
| OpDecorate %36 RelaxedPrecision |
| %float = OpTypeFloat 32 |
| %v4float = OpTypeVector %float 4 |
| %_ptr_Output_v4float = OpTypePointer Output %v4float |
| %sk_FragColor = OpVariable %_ptr_Output_v4float Output |
| %_ptr_Input_v4float = OpTypePointer Input %v4float |
| %sk_FragCoord = OpVariable %_ptr_Input_v4float Input |
| %void = OpTypeVoid |
| %10 = OpTypeFunction %void |
| %v2float = OpTypeVector %float 2 |
| %sksl_synthetic_uniforms = OpTypeStruct %v2float |
| %_ptr_Uniform_sksl_synthetic_uniforms = OpTypePointer Uniform %sksl_synthetic_uniforms |
| %12 = OpVariable %_ptr_Uniform_sksl_synthetic_uniforms Uniform |
| %int = OpTypeInt 32 1 |
| %int_0 = OpConstant %int 0 |
| %_ptr_Uniform_v2float = OpTypePointer Uniform %v2float |
| %main = OpFunction %void None %10 |
| %11 = OpLabel |
| %18 = OpAccessChain %_ptr_Uniform_v2float %12 %int_0 |
| %20 = OpLoad %v2float %18 |
| %21 = OpCompositeExtract %float %20 0 |
| %22 = OpAccessChain %_ptr_Uniform_v2float %12 %int_0 |
| %23 = OpLoad %v2float %22 |
| %24 = OpCompositeExtract %float %23 1 |
| %25 = OpLoad %v4float %sk_FragCoord |
| %26 = OpCompositeExtract %float %25 0 |
| %27 = OpLoad %v4float %sk_FragCoord |
| %28 = OpCompositeExtract %float %27 1 |
| %29 = OpLoad %v4float %sk_FragCoord |
| %30 = OpVectorShuffle %v2float %29 %29 2 3 |
| %31 = OpFMul %float %24 %28 |
| %32 = OpFAdd %float %21 %31 |
| %33 = OpCompositeConstruct %v4float %26 %32 %30 |
| %34 = OpVectorShuffle %v2float %33 %33 1 0 |
| %35 = OpLoad %v4float %sk_FragColor |
| %36 = OpVectorShuffle %v4float %35 %34 4 5 2 3 |
| OpStore %sk_FragColor %36 |
| OpReturn |
| OpFunctionEnd |