| diagnostic(off, derivative_uniformity); | |
| struct FSOut { | |
| @location(0) sk_FragColor: vec4<f32>, | |
| }; | |
| struct _GlobalUniforms { | |
| colorGreen: vec4<f32>, | |
| colorRed: vec4<f32>, | |
| }; | |
| @binding(0) @group(0) var<uniform> _globalUniforms: _GlobalUniforms; | |
| fn _skslMain(coords: vec2<f32>) -> vec4<f32> { | |
| { | |
| { | |
| return _globalUniforms.colorGreen; | |
| } | |
| } | |
| } | |
| @fragment fn main() -> FSOut { | |
| var _stageOut: FSOut; | |
| _stageOut.sk_FragColor = _skslMain(/*fragcoord*/ vec2<f32>()); | |
| return _stageOut; | |
| } |