| diagnostic(off, derivative_uniformity); | |
| struct FSOut { | |
| @location(0) sk_FragColor: vec4<f32>, | |
| }; | |
| fn _skslMain(xy: vec2<f32>) -> vec4<f32> { | |
| { | |
| return vec4<f32>(0.0, 1.0, 0.0, 1.0); | |
| } | |
| } | |
| @fragment fn main() -> FSOut { | |
| var _stageOut: FSOut; | |
| _stageOut.sk_FragColor = _skslMain(/*fragcoord*/ vec2<f32>()); | |
| return _stageOut; | |
| } |