| out vec4 sk_FragColor; | |
| uniform vec4 colorGreen; | |
| uniform vec4 colorRed; | |
| vec4 main() { | |
| int i2[2] = int[2](1, 2); | |
| int s2[2] = int[2](1, 2); | |
| float f2[2] = float[2](1.0, 2.0); | |
| float h2[2] = float[2](1.0, 2.0); | |
| i2 = s2; | |
| s2 = i2; | |
| f2 = h2; | |
| h2 = f2; | |
| const float cf2[2] = float[2](1.0, 2.0); | |
| return ((i2 == s2 && f2 == h2) && i2 == int[2](1, 2)) && h2 == cf2 ? colorGreen : colorRed; | |
| } |