blob: ccf7e0ee3bf9f0a776befcab3b4cbdd49dc27aaf [file] [log] [blame]
/*
* Copyright 2023 Google LLC
*
* Use of this source code is governed by a BSD-style license that can be
* found in the LICENSE file.
*/
#ifndef skgpu_graphite_render_CoverageMaskRenderStep_DEFINED
#define skgpu_graphite_render_CoverageMaskRenderStep_DEFINED
#include "src/gpu/graphite/Renderer.h"
namespace skgpu::graphite {
class CoverageMaskRenderStep final : public RenderStep {
public:
CoverageMaskRenderStep();
~CoverageMaskRenderStep() override = default;
std::string vertexSkSL() const override;
std::string texturesAndSamplersSkSL(const ResourceBindingRequirements&,
int* nextBindingIndex) const override;
const char* fragmentCoverageSkSL() const override;
float boundsOutset(const Transform& localToDevice, const Rect& bounds) const override;
void writeVertices(DrawWriter*, const DrawParams&, int ssboIndex) const override;
void writeUniformsAndTextures(const DrawParams&, PipelineDataGatherer*) const override;
};
} // namespace skgpu::graphite
#endif // skgpu_graphite_render_CoverageMaskRenderStep_DEFINED