blob: 56de206ea05b38073604f492c980f97ac5d3f3cb [file] [log] [blame]
/*
* Copyright 2022 Google LLC
*
* Use of this source code is governed by a BSD-style license that can be
* found in the LICENSE file.
*/
#include "src/gpu/graphite/FactoryFunctions.h"
#include "src/core/SkColorSpacePriv.h"
#include "src/core/SkRuntimeEffectPriv.h"
#include "src/gpu/Blend.h"
#include "src/gpu/graphite/KeyContext.h"
#include "src/gpu/graphite/KeyHelpers.h"
#include "src/gpu/graphite/PaintParams.h"
#include "src/gpu/graphite/PaintParamsKey.h"
#include "src/gpu/graphite/Precompile.h"
#include "src/gpu/graphite/PrecompileBasePriv.h"
#include "src/gpu/graphite/ReadSwizzle.h"
#include "src/shaders/SkShaderBase.h"
namespace skgpu::graphite {
//--------------------------------------------------------------------------------------------------
class PrecompileBlendModeBlender : public PrecompileBlender {
public:
PrecompileBlendModeBlender(SkBlendMode blendMode) : fBlendMode(blendMode) {}
std::optional<SkBlendMode> asBlendMode() const final { return fBlendMode; }
private:
void addToKey(const KeyContext& keyContext,
PaintParamsKeyBuilder* builder,
PipelineDataGatherer* gatherer,
int desiredCombination) const override {
SkASSERT(desiredCombination == 0); // The blend mode blender only ever has one combination
AddModeBlend(keyContext, builder, gatherer, fBlendMode);
}
SkBlendMode fBlendMode;
};
sk_sp<PrecompileBlender> PrecompileBlender::Mode(SkBlendMode blendMode) {
return sk_make_sp<PrecompileBlendModeBlender>(blendMode);
}
//--------------------------------------------------------------------------------------------------
class PrecompileColorShader : public PrecompileShader {
public:
PrecompileColorShader() {}
bool isConstant() const override { return true; }
private:
void addToKey(const KeyContext& keyContext,
PaintParamsKeyBuilder* builder,
PipelineDataGatherer* gatherer,
int desiredCombination) const override {
SkASSERT(desiredCombination == 0); // The color shader only ever has one combination
// The white PMColor is just a placeholder for the actual paint params color
SolidColorShaderBlock::AddBlock(keyContext, builder, gatherer, SK_PMColor4fWHITE);
}
};
sk_sp<PrecompileShader> PrecompileShaders::Color() {
return sk_make_sp<PrecompileColorShader>();
}
//--------------------------------------------------------------------------------------------------
class PrecompileBlendShader : public PrecompileShader {
public:
PrecompileBlendShader(SkSpan<const sk_sp<PrecompileBlender>> runtimeBlendEffects,
SkSpan<const sk_sp<PrecompileShader>> dsts,
SkSpan<const sk_sp<PrecompileShader>> srcs,
bool needsPorterDuffBased,
bool needsSeparableMode)
: fRuntimeBlendEffects(runtimeBlendEffects.begin(), runtimeBlendEffects.end())
, fDstOptions(dsts.begin(), dsts.end())
, fSrcOptions(srcs.begin(), srcs.end()) {
fNumBlenderCombos = 0;
for (const auto& rt : fRuntimeBlendEffects) {
fNumBlenderCombos += rt->numCombinations();
}
if (needsPorterDuffBased) {
++fNumBlenderCombos;
}
if (needsSeparableMode) {
++fNumBlenderCombos;
}
SkASSERT(fNumBlenderCombos >= 1);
fNumDstCombos = 0;
for (const auto& d : fDstOptions) {
fNumDstCombos += d->numCombinations();
}
fNumSrcCombos = 0;
for (const auto& s : fSrcOptions) {
fNumSrcCombos += s->numCombinations();
}
if (needsPorterDuffBased) {
fPorterDuffIndex = 0;
if (needsSeparableMode) {
fSeparableModeIndex = 1;
if (!fRuntimeBlendEffects.empty()) {
fBlenderIndex = 2;
}
} else if (!fRuntimeBlendEffects.empty()) {
fBlenderIndex = 1;
}
} else if (needsSeparableMode) {
fSeparableModeIndex = 0;
if (!fRuntimeBlendEffects.empty()) {
fBlenderIndex = 1;
}
} else {
SkASSERT(!fRuntimeBlendEffects.empty());
fBlenderIndex = 0;
}
}
private:
int numChildCombinations() const override {
return fNumBlenderCombos * fNumDstCombos * fNumSrcCombos;
}
void addToKey(const KeyContext& keyContext,
PaintParamsKeyBuilder* builder,
PipelineDataGatherer* gatherer,
int desiredCombination) const override {
SkASSERT(desiredCombination < this->numCombinations());
const int desiredDstCombination = desiredCombination % fNumDstCombos;
int remainingCombinations = desiredCombination / fNumDstCombos;
const int desiredSrcCombination = remainingCombinations % fNumSrcCombos;
remainingCombinations /= fNumSrcCombos;
int desiredBlendCombination = remainingCombinations;
SkASSERT(desiredBlendCombination < fNumBlenderCombos);
if (desiredBlendCombination == fPorterDuffIndex ||
desiredBlendCombination == fSeparableModeIndex) {
BlendShaderBlock::BeginBlock(keyContext, builder, gatherer);
} else {
// TODO: share this with the copy over in SkComposeShader.cpp. For now, the block ID is
// determined by a hash of the code so both copies will generate the same key and
// the SkPaint vs. PaintOptions key match testing will trigger if they get out of
// sync.
static SkRuntimeEffect* sBlendEffect = SkMakeRuntimeEffect(
SkRuntimeEffect::MakeForShader,
"uniform shader s, d;"
"uniform blender b;"
"half4 main(float2 xy) {"
"return b.eval(s.eval(xy), d.eval(xy));"
"}"
);
RuntimeEffectBlock::BeginBlock(keyContext, builder, gatherer,
{ sk_ref_sp(sBlendEffect) });
SkASSERT(desiredBlendCombination >= fBlenderIndex);
desiredBlendCombination -= fBlenderIndex;
}
AddToKey<PrecompileShader>(keyContext, builder, gatherer, fSrcOptions,
desiredSrcCombination);
AddToKey<PrecompileShader>(keyContext, builder, gatherer, fDstOptions,
desiredDstCombination);
if (desiredBlendCombination == fPorterDuffIndex) {
CoeffBlenderBlock::AddBlock(keyContext, builder, gatherer,
{ 0.0f, 0.0f, 0.0f, 0.0f }); // coeffs aren't used
} else if (desiredBlendCombination == fSeparableModeIndex) {
BlendModeBlenderBlock::AddBlock(keyContext, builder, gatherer,
SkBlendMode::kOverlay); // the blendmode is unused
} else {
AddToKey<PrecompileBlender>(keyContext, builder, gatherer, fRuntimeBlendEffects,
desiredBlendCombination);
}
builder->endBlock(); // BlendShaderBlock or RuntimeEffectBlock
}
std::vector<sk_sp<PrecompileBlender>> fRuntimeBlendEffects;
std::vector<sk_sp<PrecompileShader>> fDstOptions;
std::vector<sk_sp<PrecompileShader>> fSrcOptions;
int fNumBlenderCombos;
int fNumDstCombos;
int fNumSrcCombos;
int fPorterDuffIndex = -1;
int fSeparableModeIndex = -1;
int fBlenderIndex = -1;
};
sk_sp<PrecompileShader> PrecompileShaders::Blend(
SkSpan<const sk_sp<PrecompileBlender>> blenders,
SkSpan<const sk_sp<PrecompileShader>> dsts,
SkSpan<const sk_sp<PrecompileShader>> srcs) {
std::vector<sk_sp<PrecompileBlender>> tmp;
tmp.reserve(blenders.size());
bool needsPorterDuffBased = false;
bool needsBlendModeBased = false;
for (const auto& b : blenders) {
if (!b) {
needsPorterDuffBased = true; // fall back to kSrcOver
} else if (b->asBlendMode().has_value()) {
SkBlendMode bm = b->asBlendMode().value();
SkSpan<const float> coeffs = skgpu::GetPorterDuffBlendConstants(bm);
if (!coeffs.empty()) {
needsPorterDuffBased = true;
} else {
needsBlendModeBased = true;
}
} else {
tmp.push_back(b);
}
}
if (!needsPorterDuffBased && !needsBlendModeBased && tmp.empty()) {
needsPorterDuffBased = true; // fallback to kSrcOver
}
return sk_make_sp<PrecompileBlendShader>(SkSpan<const sk_sp<PrecompileBlender>>(tmp),
dsts, srcs,
needsPorterDuffBased, needsBlendModeBased);
}
sk_sp<PrecompileShader> PrecompileShaders::Blend(
SkSpan<SkBlendMode> blendModes,
SkSpan<const sk_sp<PrecompileShader>> dsts,
SkSpan<const sk_sp<PrecompileShader>> srcs) {
bool needsPorterDuffBased = false;
bool needsBlendModeBased = false;
for (SkBlendMode bm : blendModes) {
SkSpan<const float> porterDuffConstants = skgpu::GetPorterDuffBlendConstants(bm);
if (!porterDuffConstants.empty()) {
needsPorterDuffBased = true;
} else {
needsBlendModeBased = true;
}
}
if (!needsPorterDuffBased && !needsBlendModeBased) {
needsPorterDuffBased = true; // fallback to kSrcOver
}
return sk_make_sp<PrecompileBlendShader>(SkSpan<const sk_sp<PrecompileBlender>>(),
dsts, srcs,
needsPorterDuffBased, needsBlendModeBased);
}
//--------------------------------------------------------------------------------------------------
class PrecompileImageShader : public PrecompileShader {
public:
PrecompileImageShader() {}
private:
// hardware-tiled, shader-tiled and cubic sampling
inline static constexpr int kNumIntrinsicCombinations = 3;
int numIntrinsicCombinations() const override { return kNumIntrinsicCombinations; }
void addToKey(const KeyContext& keyContext,
PaintParamsKeyBuilder* builder,
PipelineDataGatherer* gatherer,
int desiredCombination) const override {
SkASSERT(desiredCombination < kNumIntrinsicCombinations);
static constexpr SkSamplingOptions kDefaultCubicSampling(SkCubicResampler::Mitchell());
static constexpr SkSamplingOptions kDefaultSampling;
// ImageShaderBlock will use hardware tiling when the subset covers the entire image, so we
// create subset + image size combinations where subset == imgSize (for a shader that uses
// hardware tiling) and subset < imgSize (for a shader that does shader-based tiling).
static constexpr SkRect kSubset = SkRect::MakeWH(1.0f, 1.0f);
static constexpr SkISize kHwTileableSize = SkISize::Make(1, 1);
static constexpr SkISize kNonHwTileableSize = SkISize::Make(2, 2);
ImageShaderBlock::ImageData imgData(desiredCombination == 2 ? kDefaultCubicSampling
: kDefaultSampling,
SkTileMode::kClamp, SkTileMode::kClamp,
desiredCombination == 1 ? kHwTileableSize
: kNonHwTileableSize,
kSubset, ReadSwizzle::kRGBA);
ImageShaderBlock::AddBlock(keyContext, builder, gatherer, imgData);
}
};
sk_sp<PrecompileShader> PrecompileShaders::Image() {
return sk_make_sp<PrecompileImageShader>();
}
//--------------------------------------------------------------------------------------------------
class PrecompileGradientShader : public PrecompileShader {
public:
PrecompileGradientShader(SkShaderBase::GradientType type) : fType(type) {}
private:
/*
* The gradients currently have two specializations based on the number of stops.
*/
inline static constexpr int kNumStopVariants = 2;
inline static constexpr int kStopVariants[kNumStopVariants] = { 4, 8 };
int numIntrinsicCombinations() const override {
return kNumStopVariants;
}
void addToKey(const KeyContext& keyContext,
PaintParamsKeyBuilder* builder,
PipelineDataGatherer* gatherer,
int desiredCombination) const override {
const int intrinsicCombination = desiredCombination / this->numChildCombinations();
SkDEBUGCODE(int childCombination = desiredCombination % this->numChildCombinations();)
SkASSERT(intrinsicCombination < kNumStopVariants);
SkASSERT(childCombination == 0);
GradientShaderBlocks::GradientData gradData(fType, kStopVariants[intrinsicCombination]);
constexpr SkAlphaType kAlphaType = kPremul_SkAlphaType;
ColorSpaceTransformBlock::ColorSpaceTransformData csData(sk_srgb_singleton(), kAlphaType,
sk_srgb_singleton(), kAlphaType);
// TODO: we may need SkLocalMatrixShader-wrapped versions too
Compose(keyContext, builder, gatherer,
/* addInnerToKey= */ [&]() -> void {
GradientShaderBlocks::AddBlock(keyContext, builder, gatherer, gradData);
},
/* addOuterToKey= */ [&]() -> void {
ColorSpaceTransformBlock::AddBlock(keyContext, builder, gatherer, csData);
});
}
SkShaderBase::GradientType fType;
};
sk_sp<PrecompileShader> PrecompileShaders::LinearGradient() {
return sk_make_sp<PrecompileGradientShader>(SkShaderBase::GradientType::kLinear);
}
sk_sp<PrecompileShader> PrecompileShaders::RadialGradient() {
return sk_make_sp<PrecompileGradientShader>(SkShaderBase::GradientType::kRadial);
}
sk_sp<PrecompileShader> PrecompileShaders::SweepGradient() {
return sk_make_sp<PrecompileGradientShader>(SkShaderBase::GradientType::kSweep);
}
sk_sp<PrecompileShader> PrecompileShaders::TwoPointConicalGradient() {
return sk_make_sp<PrecompileGradientShader>(SkShaderBase::GradientType::kConical);
}
//--------------------------------------------------------------------------------------------------
class PrecompileLocalMatrixShader : public PrecompileShader {
public:
PrecompileLocalMatrixShader(sk_sp<PrecompileShader> wrapped) : fWrapped(std::move(wrapped)) {}
private:
bool isALocalMatrixShader() const override { return true; }
int numChildCombinations() const override {
return fWrapped->numCombinations();
}
void addToKey(const KeyContext& keyContext,
PaintParamsKeyBuilder* builder,
PipelineDataGatherer* gatherer,
int desiredCombination) const override {
SkASSERT(desiredCombination < fWrapped->numCombinations());
LocalMatrixShaderBlock::LMShaderData lmShaderData(SkMatrix::I());
LocalMatrixShaderBlock::BeginBlock(keyContext, builder, gatherer, lmShaderData);
fWrapped->priv().addToKey(keyContext, builder, gatherer, desiredCombination);
builder->endBlock();
}
sk_sp<PrecompileShader> fWrapped;
};
sk_sp<PrecompileShader> PrecompileShaders::LocalMatrix(sk_sp<PrecompileShader> wrapped) {
return sk_make_sp<PrecompileLocalMatrixShader>(std::move(wrapped));
}
//--------------------------------------------------------------------------------------------------
class PrecompileColorFilterShader : public PrecompileShader {
public:
PrecompileColorFilterShader(sk_sp<PrecompileShader> shader, sk_sp<PrecompileColorFilter> cf)
: fShader(std::move(shader))
, fColorFilter(std::move(cf)) {}
private:
int numChildCombinations() const override {
const int numShaderCombos = fShader->numCombinations();
const int numColorFilterCombos = fColorFilter->numCombinations();
return numShaderCombos * numColorFilterCombos;
}
void addToKey(const KeyContext& keyContext,
PaintParamsKeyBuilder* builder,
PipelineDataGatherer* gatherer,
int desiredCombination) const override {
SkASSERT(desiredCombination < this->numCombinations());
const int numShaderCombos = fShader->numCombinations();
SkDEBUGCODE(int numColorFilterCombos = fColorFilter->numCombinations();)
int desiredShaderCombination = desiredCombination % numShaderCombos;
int desiredColorFilterCombination = desiredCombination / numShaderCombos;
SkASSERT(desiredColorFilterCombination < numColorFilterCombos);
Compose(keyContext, builder, gatherer,
/* addInnerToKey= */ [&]() -> void {
fShader->priv().addToKey(keyContext, builder, gatherer,
desiredShaderCombination);
},
/* addOuterToKey= */ [&]() -> void {
fColorFilter->priv().addToKey(keyContext, builder, gatherer,
desiredColorFilterCombination);
});
}
sk_sp<PrecompileShader> fShader;
sk_sp<PrecompileColorFilter> fColorFilter;
};
sk_sp<PrecompileShader> PrecompileShaders::ColorFilter(sk_sp<PrecompileShader> shader,
sk_sp<PrecompileColorFilter> cf) {
return sk_make_sp<PrecompileColorFilterShader>(std::move(shader), std::move(cf));
}
//--------------------------------------------------------------------------------------------------
class PrecompileBlurMaskFilter : public PrecompileMaskFilter {
public:
PrecompileBlurMaskFilter() {}
private:
void addToKey(const KeyContext& keyContext,
PaintParamsKeyBuilder* builder,
PipelineDataGatherer* gatherer,
int desiredCombination) const override {
SkASSERT(desiredCombination == 0);
// TODO: need to add a BlurMaskFilter Block. This is somewhat blocked on figuring out
// what we're going to do with the Blur system.
}
};
sk_sp<PrecompileMaskFilter> PrecompileMaskFilters::Blur() {
return sk_make_sp<PrecompileBlurMaskFilter>();
}
//--------------------------------------------------------------------------------------------------
//--------------------------------------------------------------------------------------------------
class PrecompileBlendModeColorFilter : public PrecompileColorFilter {
public:
PrecompileBlendModeColorFilter() {}
private:
void addToKey(const KeyContext& keyContext,
PaintParamsKeyBuilder* builder,
PipelineDataGatherer* gatherer,
int desiredCombination) const override {
SkASSERT(desiredCombination == 0);
// Here, kSrcOver and the white color are just a stand-ins for some later blend mode
// and color.
AddBlendModeColorFilter(keyContext, builder, gatherer,
SkBlendMode::kSrcOver, SK_PMColor4fWHITE);
}
};
sk_sp<PrecompileColorFilter> PrecompileColorFilters::Blend() {
return sk_make_sp<PrecompileBlendModeColorFilter>();
}
//--------------------------------------------------------------------------------------------------
class PrecompileColorSpaceXformColorFilter : public PrecompileColorFilter {
void addToKey(const KeyContext& keyContext,
PaintParamsKeyBuilder* builder,
PipelineDataGatherer* gatherer,
int desiredCombination) const override {
SkASSERT(desiredCombination == 0);
constexpr SkAlphaType kAlphaType = kPremul_SkAlphaType;
ColorSpaceTransformBlock::ColorSpaceTransformData csData(sk_srgb_singleton(), kAlphaType,
sk_srgb_singleton(), kAlphaType);
ColorSpaceTransformBlock::AddBlock(keyContext, builder, gatherer, csData);
}
};
sk_sp<PrecompileColorFilter> PrecompileColorFilters::LinearToSRGBGamma() {
return sk_make_sp<PrecompileColorSpaceXformColorFilter>();
}
sk_sp<PrecompileColorFilter> PrecompileColorFilters::SRGBToLinearGamma() {
return sk_make_sp<PrecompileColorSpaceXformColorFilter>();
}
sk_sp<PrecompileColorFilter> PrecompileColorFilters::ColorSpaceXform() {
return sk_make_sp<PrecompileColorSpaceXformColorFilter>();
}
//--------------------------------------------------------------------------------------------------
class PrecompileComposeColorFilter : public PrecompileColorFilter {
public:
PrecompileComposeColorFilter(SkSpan<const sk_sp<PrecompileColorFilter>> outerOptions,
SkSpan<const sk_sp<PrecompileColorFilter>> innerOptions)
: fOuterOptions(outerOptions.begin(), outerOptions.end())
, fInnerOptions(innerOptions.begin(), innerOptions.end()) {
fNumOuterCombos = 0;
for (const auto& outerOption : fOuterOptions) {
fNumOuterCombos += outerOption ? outerOption->numCombinations() : 1;
}
fNumInnerCombos = 0;
for (const auto& innerOption : fInnerOptions) {
fNumInnerCombos += innerOption ? innerOption->numCombinations() : 1;
}
}
private:
int numChildCombinations() const override { return fNumOuterCombos * fNumInnerCombos; }
void addToKey(const KeyContext& keyContext,
PaintParamsKeyBuilder* builder,
PipelineDataGatherer* gatherer,
int desiredCombination) const override {
SkASSERT(desiredCombination < this->numCombinations());
const int desiredOuterCombination = desiredCombination % fNumOuterCombos;
int remainingCombinations = desiredCombination / fNumOuterCombos;
const int desiredInnerCombination = remainingCombinations % fNumInnerCombos;
remainingCombinations /= fNumInnerCombos;
SkASSERT(!remainingCombinations);
sk_sp<PrecompileColorFilter> inner, outer;
int innerChildOptions, outerChildOptions;
std::tie(outer, outerChildOptions) = SelectOption<PrecompileColorFilter>(
fOuterOptions, desiredOuterCombination);
std::tie(inner, innerChildOptions) = SelectOption<PrecompileColorFilter>(
fInnerOptions, desiredInnerCombination);
if (!inner && !outer) {
// A "passthrough" color filter returns the input color as-is.
builder->addBlock(BuiltInCodeSnippetID::kPriorOutput);
} else if (!inner) {
outer->priv().addToKey(keyContext, builder, gatherer, outerChildOptions);
} else if (!outer) {
inner->priv().addToKey(keyContext, builder, gatherer, innerChildOptions);
} else {
Compose(keyContext, builder, gatherer,
/* addInnerToKey= */ [&]() -> void {
inner->priv().addToKey(keyContext, builder, gatherer, innerChildOptions);
},
/* addOuterToKey= */ [&]() -> void {
outer->priv().addToKey(keyContext, builder, gatherer, outerChildOptions);
});
}
}
std::vector<sk_sp<PrecompileColorFilter>> fOuterOptions;
std::vector<sk_sp<PrecompileColorFilter>> fInnerOptions;
int fNumOuterCombos;
int fNumInnerCombos;
};
sk_sp<PrecompileColorFilter> PrecompileColorFilters::Compose(
SkSpan<const sk_sp<PrecompileColorFilter>> outerOptions,
SkSpan<const sk_sp<PrecompileColorFilter>> innerOptions) {
if (outerOptions.empty() && innerOptions.empty()) {
return nullptr;
}
return sk_make_sp<PrecompileComposeColorFilter>(outerOptions, innerOptions);
}
//--------------------------------------------------------------------------------------------------
class PrecompileGaussianColorFilter : public PrecompileColorFilter {
void addToKey(const KeyContext& keyContext,
PaintParamsKeyBuilder* builder,
PipelineDataGatherer* gatherer,
int desiredCombination) const override {
SkASSERT(desiredCombination == 0);
builder->addBlock(BuiltInCodeSnippetID::kGaussianColorFilter);
}
};
sk_sp<PrecompileColorFilter> PrecompileColorFilters::Gaussian() {
return sk_make_sp<PrecompileGaussianColorFilter>();
}
//--------------------------------------------------------------------------------------------------
class PrecompileMatrixColorFilter : public PrecompileColorFilter {
void addToKey(const KeyContext& keyContext,
PaintParamsKeyBuilder* builder,
PipelineDataGatherer* gatherer,
int desiredCombination) const override {
SkASSERT(desiredCombination == 0);
static constexpr float kIdentity[20] = { 1, 0, 0, 0, 0,
0, 1, 0, 0, 0,
0, 0, 1, 0, 0,
0, 0, 0, 1, 0 };
MatrixColorFilterBlock::MatrixColorFilterData matrixCFData(kIdentity, /* inHSLA= */ false);
MatrixColorFilterBlock::AddBlock(keyContext, builder, gatherer, matrixCFData);
}
};
sk_sp<PrecompileColorFilter> PrecompileColorFilters::Matrix() {
return sk_make_sp<PrecompileMatrixColorFilter>();
}
sk_sp<PrecompileColorFilter> PrecompileColorFilters::HSLAMatrix() {
return sk_make_sp<PrecompileMatrixColorFilter>();
}
//--------------------------------------------------------------------------------------------------
class PrecompileTableColorFilter : public PrecompileColorFilter {
void addToKey(const KeyContext& keyContext,
PaintParamsKeyBuilder* builder,
PipelineDataGatherer* gatherer,
int desiredCombination) const override {
SkASSERT(desiredCombination == 0);
TableColorFilterBlock::TableColorFilterData data(/* proxy= */ nullptr);
TableColorFilterBlock::AddBlock(keyContext, builder, gatherer, data);
}
};
sk_sp<PrecompileColorFilter> PrecompileColorFilters::Table() {
return sk_make_sp<PrecompileTableColorFilter>();
}
//--------------------------------------------------------------------------------------------------
sk_sp<PrecompileColorFilter> PrecompileColorFilters::Lighting() {
return PrecompileColorFilters::Matrix();
}
//--------------------------------------------------------------------------------------------------
class PrecompileWithWorkingFormatColorFilter : public PrecompileColorFilter {
public:
PrecompileWithWorkingFormatColorFilter(SkSpan<const sk_sp<PrecompileColorFilter>> childOptions)
: fChildOptions(childOptions.begin(), childOptions.end()) {
fNumChildCombos = 0;
for (const auto& childOption : fChildOptions) {
fNumChildCombos += childOption->numCombinations();
}
}
private:
int numChildCombinations() const override { return fNumChildCombos; }
void addToKey(const KeyContext& keyContext,
PaintParamsKeyBuilder* builder,
PipelineDataGatherer* gatherer,
int desiredCombination) const override {
SkASSERT(desiredCombination < fNumChildCombos);
constexpr SkAlphaType kAlphaType = kPremul_SkAlphaType;
ColorSpaceTransformBlock::ColorSpaceTransformData csData(sk_srgb_singleton(), kAlphaType,
sk_srgb_singleton(), kAlphaType);
// Use two nested compose blocks to chain (dst->working), child, and (working->dst) together
// while appearing as one block to the parent node.
Compose(keyContext, builder, gatherer,
/* addInnerToKey= */ [&]() -> void {
// Inner compose
Compose(keyContext, builder, gatherer,
/* addInnerToKey= */ [&]() -> void {
// Innermost (inner of inner compose)
ColorSpaceTransformBlock::AddBlock(keyContext, builder, gatherer,
csData);
},
/* addOuterToKey= */ [&]() -> void {
// Middle (outer of inner compose)
AddToKey<PrecompileColorFilter>(keyContext, builder, gatherer,
fChildOptions, desiredCombination);
});
},
/* addOuterToKey= */ [&]() -> void {
// Outermost (outer of outer compose)
ColorSpaceTransformBlock::AddBlock(keyContext, builder, gatherer, csData);
});
}
std::vector<sk_sp<PrecompileColorFilter>> fChildOptions;
int fNumChildCombos;
};
sk_sp<PrecompileColorFilter> PrecompileColorFilters::WithWorkingFormat(
SkSpan<const sk_sp<PrecompileColorFilter>> childOptions) {
return sk_make_sp<PrecompileWithWorkingFormatColorFilter>(childOptions);
}
//--------------------------------------------------------------------------------------------------
//--------------------------------------------------------------------------------------------------
// TODO: need to figure out how we're going to decompose ImageFilters
sk_sp<PrecompileImageFilter> PrecompileImageFilters::Blur() {
return nullptr; // sk_make_sp<PrecompileImageFilter>();
}
sk_sp<PrecompileImageFilter> PrecompileImageFilters::Image() {
return nullptr; // sk_make_sp<PrecompileImageFilter>();
}
//--------------------------------------------------------------------------------------------------
PrecompileChildPtr::PrecompileChildPtr(sk_sp<PrecompileShader> s) : fChild(std::move(s)) {}
PrecompileChildPtr::PrecompileChildPtr(sk_sp<PrecompileColorFilter> cf)
: fChild(std::move(cf)) {
}
PrecompileChildPtr::PrecompileChildPtr(sk_sp<PrecompileBlender> b) : fChild(std::move(b)) {}
namespace {
#ifdef SK_DEBUG
bool precompilebase_is_valid_as_child(const PrecompileBase *child) {
if (!child) {
return true;
}
switch (child->type()) {
case PrecompileBase::Type::kShader:
case PrecompileBase::Type::kColorFilter:
case PrecompileBase::Type::kBlender:
return true;
default:
return false;
}
}
#endif // SK_DEBUG
} // anonymous namespace
PrecompileChildPtr::PrecompileChildPtr(sk_sp<PrecompileBase> child)
: fChild(std::move(child)) {
SkASSERT(precompilebase_is_valid_as_child(fChild.get()));
}
std::optional<SkRuntimeEffect::ChildType> PrecompileChildPtr::type() const {
if (fChild) {
switch (fChild->type()) {
case PrecompileBase::Type::kShader:
return SkRuntimeEffect::ChildType::kShader;
case PrecompileBase::Type::kColorFilter:
return SkRuntimeEffect::ChildType::kColorFilter;
case PrecompileBase::Type::kBlender:
return SkRuntimeEffect::ChildType::kBlender;
default:
break;
}
}
return std::nullopt;
}
PrecompileShader* PrecompileChildPtr::shader() const {
return (fChild && fChild->type() == PrecompileBase::Type::kShader)
? static_cast<PrecompileShader*>(fChild.get())
: nullptr;
}
PrecompileColorFilter* PrecompileChildPtr::colorFilter() const {
return (fChild && fChild->type() == PrecompileBase::Type::kColorFilter)
? static_cast<PrecompileColorFilter*>(fChild.get())
: nullptr;
}
PrecompileBlender* PrecompileChildPtr::blender() const {
return (fChild && fChild->type() == PrecompileBase::Type::kBlender)
? static_cast<PrecompileBlender*>(fChild.get())
: nullptr;
}
//--------------------------------------------------------------------------------------------------
namespace {
int num_options_in_set(const std::vector<PrecompileChildPtr>& optionSet) {
int numOptions = 1;
for (const PrecompileChildPtr& childOption : optionSet) {
// A missing child will fall back to a passthrough object
if (childOption.base()) {
numOptions *= childOption.base()->numCombinations();
}
}
return numOptions;
}
// This is the precompile correlate to KeyHelper.cpp's add_children_to_key
void add_children_to_key(const KeyContext& keyContext,
PaintParamsKeyBuilder* builder,
PipelineDataGatherer* gatherer,
int desiredCombination,
const std::vector<PrecompileChildPtr>& optionSet,
SkSpan<const SkRuntimeEffect::Child> childInfo) {
using ChildType = SkRuntimeEffect::ChildType;
SkASSERT(optionSet.size() == childInfo.size());
KeyContextWithScope childContext(keyContext, KeyContext::Scope::kRuntimeEffect);
int remainingCombinations = desiredCombination;
for (size_t index = 0; index < optionSet.size(); ++index) {
const PrecompileChildPtr& childOption = optionSet[index];
const int numChildCombos = childOption.base() ? childOption.base()->numCombinations()
: 1;
const int curCombo = remainingCombinations % numChildCombos;
remainingCombinations /= numChildCombos;
std::optional<ChildType> type = childOption.type();
if (type == ChildType::kShader) {
childOption.shader()->priv().addToKey(childContext, builder, gatherer, curCombo);
} else if (type == ChildType::kColorFilter) {
childOption.colorFilter()->priv().addToKey(childContext, builder, gatherer, curCombo);
} else if (type == ChildType::kBlender) {
childOption.blender()->priv().addToKey(childContext, builder, gatherer, curCombo);
} else {
SkASSERT(curCombo == 0);
// We don't have a child effect. Substitute in a no-op effect.
switch (childInfo[index].type) {
case ChildType::kShader:
// A missing shader returns transparent black
SolidColorShaderBlock::AddBlock(childContext, builder, gatherer,
SK_PMColor4fTRANSPARENT);
break;
case ChildType::kColorFilter:
// A "passthrough" shader returns the input color as-is.
builder->addBlock(BuiltInCodeSnippetID::kPriorOutput);
break;
case ChildType::kBlender:
// A "passthrough" blender performs `blend_src_over(src, dest)`.
AddKnownModeBlend(childContext, builder, gatherer, SkBlendMode::kSrcOver);
break;
}
}
}
}
} // anonymous namespace
template<typename T>
class PrecompileRTEffect : public T {
public:
PrecompileRTEffect(sk_sp<SkRuntimeEffect> effect,
SkSpan<const PrecompileChildOptions> childOptions)
: fEffect(std::move(effect)) {
fChildOptions.reserve(childOptions.size());
for (PrecompileChildOptions c : childOptions) {
fChildOptions.push_back({ c.begin(), c.end() });
}
}
private:
int numChildCombinations() const override {
int numOptions = 0;
for (const std::vector<PrecompileChildPtr>& optionSet : fChildOptions) {
numOptions += num_options_in_set(optionSet);
}
return numOptions ? numOptions : 1;
}
void addToKey(const KeyContext& keyContext,
PaintParamsKeyBuilder* builder,
PipelineDataGatherer* gatherer,
int desiredCombination) const override {
SkASSERT(desiredCombination < this->numCombinations());
SkSpan<const SkRuntimeEffect::Child> childInfo = fEffect->children();
RuntimeEffectBlock::BeginBlock(keyContext, builder, gatherer, { fEffect });
for (const std::vector<PrecompileChildPtr>& optionSet : fChildOptions) {
int numOptionsInSet = num_options_in_set(optionSet);
if (desiredCombination < numOptionsInSet) {
add_children_to_key(keyContext, builder, gatherer, desiredCombination, optionSet,
childInfo);
break;
}
desiredCombination -= numOptionsInSet;
}
builder->endBlock();
}
sk_sp<SkRuntimeEffect> fEffect;
std::vector<std::vector<PrecompileChildPtr>> fChildOptions;
};
sk_sp<PrecompileShader> MakePrecompileShader(
sk_sp<SkRuntimeEffect> effect,
SkSpan<const PrecompileChildOptions> childOptions) {
// TODO: check that 'effect' has the kAllowShader_Flag bit set and:
// for each entry in childOptions:
// all the SkPrecompileChildPtrs have the same type as the corresponding child in the effect
return sk_make_sp<PrecompileRTEffect<PrecompileShader>>(std::move(effect), childOptions);
}
sk_sp<PrecompileColorFilter> MakePrecompileColorFilter(
sk_sp<SkRuntimeEffect> effect,
SkSpan<const PrecompileChildOptions> childOptions) {
// TODO: check that 'effect' has the kAllowColorFilter_Flag bit set and:
// for each entry in childOptions:
// all the SkPrecompileChildPtrs have the same type as the corresponding child in the effect
return sk_make_sp<PrecompileRTEffect<PrecompileColorFilter>>(std::move(effect), childOptions);
}
sk_sp<PrecompileBlender> MakePrecompileBlender(
sk_sp<SkRuntimeEffect> effect,
SkSpan<const PrecompileChildOptions> childOptions) {
// TODO: check that 'effect' has the kAllowBlender_Flag bit set and:
// for each entry in childOptions:
// all the SkPrecompileChildPtrs have the same type as the corresponding child in the effect
return sk_make_sp<PrecompileRTEffect<PrecompileBlender>>(std::move(effect), childOptions);
}
} // namespace skgpu::graphite
//--------------------------------------------------------------------------------------------------