blob: 01de8ae638087501fd2c69bc6914164ea6200f55 [file] [log] [blame]
/*
* Copyright 2021 Google LLC
*
* Use of this source code is governed by a BSD-style license that can be
* found in the LICENSE file.
*/
#ifndef skgpu_graphite_BackendTexture_DEFINED
#define skgpu_graphite_BackendTexture_DEFINED
#include "include/core/SkRefCnt.h"
#include "include/core/SkSize.h"
#include "include/gpu/graphite/GraphiteTypes.h"
#include "include/gpu/graphite/TextureInfo.h"
#ifdef SK_DAWN
#include "include/gpu/graphite/dawn/DawnTypes.h"
#endif
#ifdef SK_METAL
#include "include/gpu/graphite/mtl/MtlGraphiteTypes.h"
#endif
#ifdef SK_VULKAN
#include "include/gpu/vk/VulkanTypes.h"
#include "include/private/gpu/vk/SkiaVulkan.h"
#endif
namespace skgpu {
class MutableTextureState;
class MutableTextureStateRef;
}
namespace skgpu::graphite {
class SK_API BackendTexture {
public:
BackendTexture();
#ifdef SK_DAWN
// Create a BackendTexture from a WGPUTexture. Texture info will be
// queried from the texture. Comparing to WGPUTextureView,
// SkImage::readPixels(), SkSurface::readPixels() and
// SkSurface::writePixels() are implemented by direct buffer copy. They
// should be more efficient. For WGPUTextureView, those methods will use
// create an intermediate WGPUTexture, and use it to transfer pixels.
// Note:
// - for better performance, using WGPUTexture IS RECOMMENDED.
// - The BackendTexture will not call retain or release on the passed in
// WGPUTexture. Thus the client must keep the WGPUTexture valid until
// they are no longer using the BackendTexture.
BackendTexture(WGPUTexture texture);
// Create a BackendTexture from a WGPUTextureView. Texture dimensions and
// info have to be provided.
// Note:
// - this method is for importing WGPUTextureView from wgpu::SwapChain only.
// - The BackendTexture will not call retain or release on the passed in
// WGPUTextureView. Thus the client must keep the WGPUTextureView valid
// until they are no longer using the BackendTexture.
BackendTexture(SkISize dimensions,
const DawnTextureInfo& info,
WGPUTextureView textureView);
#endif
#ifdef SK_METAL
// The BackendTexture will not call retain or release on the passed in CFTypeRef. Thus the
// client must keep the CFTypeRef valid until they are no longer using the BackendTexture.
BackendTexture(SkISize dimensions, CFTypeRef mtlTexture);
#endif
#ifdef SK_VULKAN
BackendTexture(SkISize dimensions,
const VulkanTextureInfo&,
VkImageLayout,
uint32_t queueFamilyIndex,
VkImage,
VulkanAlloc);
#endif
BackendTexture(const BackendTexture&);
~BackendTexture();
BackendTexture& operator=(const BackendTexture&);
bool operator==(const BackendTexture&) const;
bool operator!=(const BackendTexture& that) const { return !(*this == that); }
bool isValid() const { return fInfo.isValid(); }
BackendApi backend() const { return fInfo.backend(); }
SkISize dimensions() const { return fDimensions; }
const TextureInfo& info() const { return fInfo; }
// If the client changes any of the mutable backend of the GrBackendTexture they should call
// this function to inform Skia that those values have changed. The backend API specific state
// that can be set from this function are:
//
// Vulkan: VkImageLayout and QueueFamilyIndex
void setMutableState(const skgpu::MutableTextureState&);
#ifdef SK_DAWN
WGPUTexture getDawnTexturePtr() const;
WGPUTextureView getDawnTextureViewPtr() const;
#endif
#ifdef SK_METAL
CFTypeRef getMtlTexture() const;
#endif
#ifdef SK_VULKAN
VkImage getVkImage() const;
VkImageLayout getVkImageLayout() const;
uint32_t getVkQueueFamilyIndex() const;
const VulkanAlloc* getMemoryAlloc() const;
#endif
private:
friend class VulkanResourceProvider; // for getMutableState
sk_sp<MutableTextureStateRef> getMutableState() const;
SkISize fDimensions;
TextureInfo fInfo;
sk_sp<MutableTextureStateRef> fMutableState;
#ifdef SK_VULKAN
// fMemoryAlloc == VulkanAlloc() if the client has already created their own VkImage and
// will destroy it themselves as opposed to having Skia create/destroy it via
// Recorder::createBackendTexture and Context::deleteBackendTexture.
VulkanAlloc fMemoryAlloc = VulkanAlloc();
#endif
union {
#ifdef SK_DAWN
struct {
WGPUTexture fDawnTexture;
WGPUTextureView fDawnTextureView;
};
#endif
#ifdef SK_METAL
CFTypeRef fMtlTexture;
#endif
#ifdef SK_VULKAN
VkImage fVkImage = VK_NULL_HANDLE;
#endif
void* fEnsureUnionNonEmpty;
};
};
} // namespace skgpu::graphite
#endif // skgpu_graphite_BackendTexture_DEFINED