| diagnostic(off, derivative_uniformity); | |
| struct FSIn { | |
| @builtin(position) sk_FragCoord: vec4<f32>, | |
| }; | |
| struct FSOut { | |
| @location(0) sk_FragColor: vec4<f32>, | |
| }; | |
| fn _skslMain(_stageIn: FSIn) -> vec4<f32> { | |
| { | |
| return vec4<f32>(f32(_stageIn.sk_FragCoord.x), 0.0, 0.0, 1.0); | |
| } | |
| } | |
| @fragment fn main(_stageIn: FSIn) -> FSOut { | |
| var _stageOut: FSOut; | |
| _stageOut.sk_FragColor = _skslMain(_stageIn); | |
| return _stageOut; | |
| } |