| diagnostic(off, derivative_uniformity); |
| struct FSOut { |
| @location(0) sk_FragColor: vec4<f32>, |
| }; |
| struct _GlobalUniforms { |
| colorWhite: vec4<f32>, |
| }; |
| @binding(0) @group(0) var<uniform> _globalUniforms: _GlobalUniforms; |
| fn _skslMain(coords: vec2<f32>) -> vec4<f32> { |
| { |
| var colorBlue: vec4<f32> = vec4<f32>(0.0, 0.0, _globalUniforms.colorWhite.zw); |
| var colorGreen: vec4<f32> = vec4<f32>(0.0, _globalUniforms.colorWhite.y, 0.0, _globalUniforms.colorWhite.w); |
| var colorRed: vec4<f32> = vec4<f32>(_globalUniforms.colorWhite.x, 0.0, 0.0, _globalUniforms.colorWhite.w); |
| var result: vec4<f32> = select(select(_globalUniforms.colorWhite, colorBlue, vec4<bool>(any(colorRed != colorGreen))), select(colorGreen, colorRed, vec4<bool>(all(colorGreen == colorRed))), vec4<bool>(any(_globalUniforms.colorWhite != colorBlue))); |
| return select(select(select(colorRed, colorBlue, vec4<bool>(all(colorRed == _globalUniforms.colorWhite))), result, vec4<bool>(any(colorRed != colorGreen))), _globalUniforms.colorWhite, vec4<bool>(all(colorRed == colorBlue))); |
| } |
| } |
| @fragment fn main() -> FSOut { |
| var _stageOut: FSOut; |
| _stageOut.sk_FragColor = _skslMain(/*fragcoord*/ vec2<f32>()); |
| return _stageOut; |
| } |