| cbuffer _UniformBuffer : register(b0, space0) |
| { |
| float4 _7_testInputs : packoffset(c0); |
| float4 _7_colorGreen : packoffset(c1); |
| float4 _7_colorRed : packoffset(c2); |
| }; |
| |
| |
| static float4 sk_FragColor; |
| |
| struct SPIRV_Cross_Output |
| { |
| float4 sk_FragColor : SV_Target0; |
| }; |
| |
| float4 main(float2 _21) |
| { |
| float4 _RESERVED_IDENTIFIER_FIXUP_0_v = _7_testInputs; |
| float _RESERVED_IDENTIFIER_FIXUP_1_x = _7_testInputs.x; |
| float _RESERVED_IDENTIFIER_FIXUP_2_y = _7_testInputs.y; |
| float _RESERVED_IDENTIFIER_FIXUP_3_z = _7_testInputs.z; |
| float _RESERVED_IDENTIFIER_FIXUP_4_w = _7_testInputs.w; |
| float4 _40 = float4(_7_testInputs); |
| float4 a = _40; |
| float _RESERVED_IDENTIFIER_FIXUP_9_x = _7_testInputs.x; |
| float _RESERVED_IDENTIFIER_FIXUP_10_y = _7_testInputs.y; |
| float _RESERVED_IDENTIFIER_FIXUP_11_z = _7_testInputs.z; |
| float _RESERVED_IDENTIFIER_FIXUP_12_w = _7_testInputs.w; |
| float4 _58 = float4(_7_testInputs.x, _7_testInputs.y, _7_testInputs.z, _7_testInputs.w); |
| float4 b = _58; |
| float4 c = float4(0.0f, 1.0f, 2.0f, 3.0f); |
| bool _77 = false; |
| if (all(bool4(_40.x == float4(-1.25f, 0.0f, 0.75f, 2.25f).x, _40.y == float4(-1.25f, 0.0f, 0.75f, 2.25f).y, _40.z == float4(-1.25f, 0.0f, 0.75f, 2.25f).z, _40.w == float4(-1.25f, 0.0f, 0.75f, 2.25f).w))) |
| { |
| _77 = all(bool4(_58.x == float4(-1.25f, 0.0f, 0.75f, 2.25f).x, _58.y == float4(-1.25f, 0.0f, 0.75f, 2.25f).y, _58.z == float4(-1.25f, 0.0f, 0.75f, 2.25f).z, _58.w == float4(-1.25f, 0.0f, 0.75f, 2.25f).w)); |
| } |
| else |
| { |
| _77 = false; |
| } |
| bool _81 = false; |
| if (_77) |
| { |
| _81 = true; |
| } |
| else |
| { |
| _81 = false; |
| } |
| float4 _82 = 0.0f.xxxx; |
| if (_81) |
| { |
| _82 = _7_colorGreen; |
| } |
| else |
| { |
| _82 = _7_colorRed; |
| } |
| return _82; |
| } |
| |
| void frag_main() |
| { |
| float2 _17 = 0.0f.xx; |
| sk_FragColor = main(_17); |
| } |
| |
| SPIRV_Cross_Output main() |
| { |
| frag_main(); |
| SPIRV_Cross_Output stage_output; |
| stage_output.sk_FragColor = sk_FragColor; |
| return stage_output; |
| } |