blob: d28bd90cf51f3a662c1d18e8d10df1e234d9b713 [file] [log] [blame]
cbuffer _UniformBuffer : register(b0, space0)
{
float4 _7_colorGreen : packoffset(c0);
float4 _7_colorRed : packoffset(c1);
};
static float4 sk_FragColor;
struct SPIRV_Cross_Output
{
float4 sk_FragColor : SV_Target0;
};
float4 main(float2 _21)
{
bool4 _34 = (_7_colorGreen.y != 0.0f).xxxx;
bool4 v = _34;
bool _36 = _34.x;
bool4 result = bool4(_36, true, true, true);
result = bool4(_34.xy, false, true);
result = bool4(_36, true, true, false);
bool _46 = _34.y;
result = bool4(false, _46, true, true);
result = bool4(_34.xyz, true);
result = bool4(_34.xy, true, true);
bool _58 = _34.z;
bool4 _59 = bool4(_36, false, _58, true);
result = _59;
result = bool4(_36, true, false, false);
result = bool4(true, _34.yz, false);
result = bool4(false, _46, true, false);
result = bool4(true, true, _58, false);
result = _34;
result = bool4(_34.xyz, true);
bool _75 = _34.w;
result = bool4(_34.xy, false, _75);
result = bool4(_34.xy, true, false);
result = bool4(_36, true, _34.zw);
result = _59;
result = bool4(_36, true, true, _75);
result = bool4(_36, true, false, true);
result = bool4(true, _34.yzw);
result = bool4(false, _34.yz, true);
result = bool4(false, _46, true, _75);
result = bool4(true, _46, true, true);
result = bool4(false, false, _34.zw);
result = bool4(false, false, _58, true);
bool4 _103 = bool4(false, true, true, _75);
result = _103;
float4 _105 = 0.0f.xxxx;
if (any(_103))
{
_105 = _7_colorGreen;
}
else
{
_105 = _7_colorRed;
}
return _105;
}
void frag_main()
{
float2 _17 = 0.0f.xx;
sk_FragColor = main(_17);
}
SPIRV_Cross_Output main()
{
frag_main();
SPIRV_Cross_Output stage_output;
stage_output.sk_FragColor = sk_FragColor;
return stage_output;
}