| diagnostic(off, derivative_uniformity); |
| struct FSOut { |
| @location(0) sk_FragColor: vec4<f32>, |
| }; |
| struct _GlobalUniforms { |
| colorGreen: vec4<f32>, |
| colorRed: vec4<f32>, |
| }; |
| @binding(0) @group(0) var<uniform> _globalUniforms: _GlobalUniforms; |
| fn _skslMain(_skParam0: vec2<f32>) -> vec4<f32> { |
| { |
| var scalar: vec4<f32>; |
| var R_array: array<vec4<f32>, 1>; |
| scalar = vec4<f32>(_globalUniforms.colorGreen) * 0.5; |
| scalar.w = 2.0; |
| scalar.y = scalar.y * 4.0; |
| scalar = vec4<f32>((scalar.yzw * mat3x3<f32>(0.5, 0.0, 0.0, 0.0, 0.5, 0.0, 0.0, 0.0, 0.5)), scalar.x).wxyz; |
| scalar = (scalar.zywx + vec4<f32>(0.25, 0.0, 0.0, 0.75)).wyxz; |
| scalar.x = scalar.x + (select(0.0, scalar.z, scalar.w <= 1.0)); |
| R_array[0] = vec4<f32>(_globalUniforms.colorGreen) * 0.5; |
| R_array[0].w = 2.0; |
| R_array[0].y = R_array[0].y * 4.0; |
| R_array[0] = vec4<f32>((R_array[0].yzw * mat3x3<f32>(0.5, 0.0, 0.0, 0.0, 0.5, 0.0, 0.0, 0.0, 0.5)), R_array[0].x).wxyz; |
| R_array[0] = (R_array[0].zywx + vec4<f32>(0.25, 0.0, 0.0, 0.75)).wyxz; |
| R_array[0].x = R_array[0].x + (select(0.0, R_array[0].z, R_array[0].w <= 1.0)); |
| return select(_globalUniforms.colorRed, _globalUniforms.colorGreen, vec4<bool>(all(scalar == vec4<f32>(1.0, 1.0, 0.25, 1.0)) && all(R_array[0] == vec4<f32>(1.0, 1.0, 0.25, 1.0)))); |
| } |
| } |
| @fragment fn main() -> FSOut { |
| var _stageOut: FSOut; |
| _stageOut.sk_FragColor = _skslMain(/*fragcoord*/ vec2<f32>()); |
| return _stageOut; |
| } |