| #version 400 | |
| out vec4 sk_FragColor; | |
| uniform vec4 colorGreen; | |
| uniform vec4 colorRed; | |
| vec4 main() { | |
| vec4 color; | |
| int _tmpSwitchValue1 = int(colorGreen.y), _tmpSwitchFallthrough0 = 0; | |
| for (int _tmpSwitchLoop2 = 0; _tmpSwitchLoop2 < 1; _tmpSwitchLoop2++) { | |
| if ((_tmpSwitchValue1 == 0)) { | |
| color = colorRed; | |
| break; | |
| _tmpSwitchFallthrough0 = 1; | |
| } | |
| if ((_tmpSwitchFallthrough0 > 0) || (_tmpSwitchValue1 == 1)) { | |
| color = colorGreen; | |
| break; | |
| _tmpSwitchFallthrough0 = 1; | |
| } | |
| color = colorRed; | |
| break; | |
| } | |
| return color; | |
| } |