blob: 45d1463cb8182d8db3a9c3782176e73f88d5202b [file] [log] [blame]
68 instructions
[immutable slots]
i0 = 0x3F800000 (1.0)
i1 = 0x40000000 (2.0)
i2 = 0x40400000 (3.0)
i3 = 0x40800000 (4.0)
i4 = 0x40A00000 (5.0)
i5 = 0x00000001 (1.401298e-45)
i6 = 0x00000002 (2.802597e-45)
i7 = 0x40000000 (2.0)
i8 = 0
i9 = 0
i10 = 0x40000000 (2.0)
i11 = 0x3F800000 (1.0)
i12 = 0x40000000 (2.0)
i13 = 0x40400000 (3.0)
i14 = 0x40800000 (4.0)
i15 = 0x40A00000 (5.0)
store_src_rg coords = src.rg
init_lane_masks CondMask = LoopMask = RetMask = true
copy_constant $0 = 0x00000001 (1.401298e-45)
copy_constant $1 = 0x00000002 (2.802597e-45)
copy_constant $2 = 0
copy_constant $3 = 0x3F800000 (1.0)
swizzle_4 $2..5 = ($2..5).yxxy
copy_4_immutables_unmasked s1.a[0], s1.a[1], s1.a[2], s1.a[3] = i0..3 [0x3F800000 (1.0), 0x40000000 (2.0), 0x40400000 (3.0), 0x40800000 (4.0)]
copy_immutable_unmasked s1.a[4] = i4 [0x40A00000 (5.0)]
copy_4_slots_unmasked s1.x, s1.y, s1.m(0..1) = $0..3
copy_2_slots_unmasked s1.m(2..3) = $4..5
copy_constant $0 = 0x00000001 (1.401298e-45)
copy_constant $1 = 0x00000002 (2.802597e-45)
copy_constant $2 = 0
copy_constant $3 = 0x3F800000 (1.0)
swizzle_4 $2..5 = ($2..5).yxxy
copy_4_uniforms s2.a[0], s2.a[1], s2.a[2], s2.a[3] = testArray[0], testArray[1], testArray[2], testArray[3]
copy_uniform s2.a[4] = testArray[4]
copy_4_slots_unmasked s2.x, s2.y, s2.m(0..1) = $0..3
copy_2_slots_unmasked s2.m(2..3) = $4..5
copy_slot_unmasked $0 = s1.x
copy_slot_unmasked $1 = s2.x
cmpeq_int $0 = equal($0, $1)
copy_slot_unmasked $1 = s1.y
copy_slot_unmasked $2 = s2.y
cmpeq_int $1 = equal($1, $2)
copy_4_slots_unmasked $2..5 = s1.m
copy_4_slots_unmasked $6..9 = s2.m
cmpeq_4_floats $2..5 = equal($2..5, $6..9)
bitwise_and_2_ints $2..3 &= $4..5
bitwise_and_int $2 &= $3
copy_4_slots_unmasked $3..6 = s1.a[0], s1.a[1], s1.a[2], s1.a[3]
copy_slot_unmasked $7 = s1.a[4]
copy_4_slots_unmasked $8..11 = s2.a[0], s2.a[1], s2.a[2], s2.a[3]
copy_slot_unmasked $12 = s2.a[4]
cmpeq_n_floats $3..7 = equal($3..7, $8..12)
bitwise_and_2_ints $4..5 &= $6..7
bitwise_and_int $4 &= $5
bitwise_and_int $3 &= $4
bitwise_and_2_ints $0..1 &= $2..3
bitwise_and_int $0 &= $1
copy_slot_unmasked $1 = s1.x
copy_immutable_unmasked $2 = i5 [0x00000001 (1.401298e-45)]
cmpne_int $1 = notEqual($1, $2)
copy_slot_unmasked $2 = s1.y
copy_immutable_unmasked $3 = i6 [0x00000002 (2.802597e-45)]
cmpne_int $2 = notEqual($2, $3)
copy_4_slots_unmasked $3..6 = s1.m
copy_4_immutables_unmasked $7..10 = i7..10 [0x40000000 (2.0), 0, 0, 0x40000000 (2.0)]
cmpne_4_floats $3..6 = notEqual($3..6, $7..10)
bitwise_or_2_ints $3..4 |= $5..6
bitwise_or_int $3 |= $4
copy_4_slots_unmasked $4..7 = s1.a[0], s1.a[1], s1.a[2], s1.a[3]
copy_slot_unmasked $8 = s1.a[4]
copy_4_immutables_unmasked $9..12 = i11..14 [0x3F800000 (1.0), 0x40000000 (2.0), 0x40400000 (3.0), 0x40800000 (4.0)]
copy_immutable_unmasked $13 = i15 [0x40A00000 (5.0)]
cmpne_n_floats $4..8 = notEqual($4..8, $9..13)
bitwise_or_2_ints $5..6 |= $7..8
bitwise_or_int $5 |= $6
bitwise_or_int $4 |= $5
bitwise_or_2_ints $1..2 |= $3..4
bitwise_or_int $1 |= $2
bitwise_and_int $0 &= $1
swizzle_4 $0..3 = ($0..3).xxxx
copy_4_uniforms $4..7 = colorRed
copy_4_uniforms $8..11 = colorGreen
mix_4_ints $0..3 = mix($4..7, $8..11, $0..3)
load_src src.rgba = $0..3